Unreal Engine Game Development Blueprints

Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

Unreal Engine Game Development Blueprints

Nicola Valcasara

1 customer reviews
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions
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Book Details

ISBN 139781784397777
Paperback352 pages

Book Description

With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers.

Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games.

We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it.

Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights.

Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons.

Table of Contents

Chapter 1: Getting Started with Unreal Blueprints
What is Blueprint?
Types of Blueprints
Knowing the environment
Visual Studio
Summary
Chapter 2: Tic-Tac-Toe
What do we need?
Preparing the game
Writing our Blueprints
Summary
Chapter 3: C++ Code – PAC-MAN
Preparing the game
The code
Summary
Chapter 4: UFO Run - Play with the Environment Effects
Particle system
UMG
The game
Collectables
Spawn volume
Gameplay
Summary
Chapter 5: Top-Down Shooter
Animations
The game
Summary
Chapter 6: A Platform Maze
Ragdoll physics
Destructible meshes
Physics constraint
Matinee
Fake platform corridor
Blueprint Function Library
Door trigger volume
Killer objects
The game
Summary
Chapter 7: An Open World Survival Game
Landscapes
Day-Night cycle
Collectables and items
Inventory system
Summary

What You Will Learn

  • Write clean and reusable Blueprint scripts
  • Develop any kind of game you have in mind, following the rules used by experts
  • Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs
  • Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides
  • Extricate between classes, nodes, interfaces, macros, and functions
  • Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations
  • Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states

Authors

Table of Contents

Chapter 1: Getting Started with Unreal Blueprints
What is Blueprint?
Types of Blueprints
Knowing the environment
Visual Studio
Summary
Chapter 2: Tic-Tac-Toe
What do we need?
Preparing the game
Writing our Blueprints
Summary
Chapter 3: C++ Code – PAC-MAN
Preparing the game
The code
Summary
Chapter 4: UFO Run - Play with the Environment Effects
Particle system
UMG
The game
Collectables
Spawn volume
Gameplay
Summary
Chapter 5: Top-Down Shooter
Animations
The game
Summary
Chapter 6: A Platform Maze
Ragdoll physics
Destructible meshes
Physics constraint
Matinee
Fake platform corridor
Blueprint Function Library
Door trigger volume
Killer objects
The game
Summary
Chapter 7: An Open World Survival Game
Landscapes
Day-Night cycle
Collectables and items
Inventory system
Summary

Book Details

ISBN 139781784397777
Paperback352 pages
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