Unreal Engine 4 Game Development Essentials

Master the basics of Unreal Engine 4 to build stunning video games
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Unreal Engine 4 Game Development Essentials

Satheesh PV

Master the basics of Unreal Engine 4 to build stunning video games
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Book Details

ISBN 139781784391966
Paperback266 pages

Book Description

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.

This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.

Table of Contents

Chapter 1: Introduction to Unreal Engine 4
Unreal Engine 4 download
Getting familiar with Unreal Engine
BSP
Default starting level, splash screen, and game icon
Summary
Chapter 2: Importing Assets
Creating asset in a DCC application
Creating collision meshes
Simple shapes
Auto convex collision
Materials
LOD
Exporting and importing
Summary
Chapter 3: Materials
Material user interface
Common material expressions
Summary
Chapter 4: Post Process
Adding Post Process
Summary
Chapter 5: Lights
Lighting basics
Lightmass Global Illumination
Summary
Chapter 6: Blueprints
Different Blueprint types
Getting familiar with the Blueprint user interface
Blueprint graph types
Blueprint node references
Creating our first Blueprint class
Destroying our Blueprint Actor after some seconds
Spawning our Blueprint class in Level Blueprint
Summary
Chapter 7: Matinee
Creating a new Matinee
Summary
Chapter 8: Unreal Motion Graphics
Setting up a project
Assigning our HUD to Character
Creating floating health bars
Summary
Chapter 9: Particles
Cascade particle editor
Creating a simple particle system
Playing particle in Blueprints
Summary
Chapter 10: Introduction to Unreal C++
Setting up Visual Studio 2015
Creating a C++ project
C++ to Blueprint
Summary
Chapter 11: Packaging Project
Recap
Packaging the project
Summary
References

What You Will Learn

  • Download both the binary and source version of Unreal Engine 4 and get familiar with the UI
  • Get to know more about the Material Editor and how it works
  • Add a post process to the scene and alter it to get a unique look for your scene
  • Acquaint yourself with the unique and exclusive feature of Unreal Engine 4—Blueprints
  • Find out more about Static and Dynamic lighting and the difference between various lights
  • Use Matinee to create cut scenes
  • Create a health bar for the player with the use of Unreal Motion Graphics (UMG)
  • Get familiar with Cascade Particle Editor

Authors

Table of Contents

Chapter 1: Introduction to Unreal Engine 4
Unreal Engine 4 download
Getting familiar with Unreal Engine
BSP
Default starting level, splash screen, and game icon
Summary
Chapter 2: Importing Assets
Creating asset in a DCC application
Creating collision meshes
Simple shapes
Auto convex collision
Materials
LOD
Exporting and importing
Summary
Chapter 3: Materials
Material user interface
Common material expressions
Summary
Chapter 4: Post Process
Adding Post Process
Summary
Chapter 5: Lights
Lighting basics
Lightmass Global Illumination
Summary
Chapter 6: Blueprints
Different Blueprint types
Getting familiar with the Blueprint user interface
Blueprint graph types
Blueprint node references
Creating our first Blueprint class
Destroying our Blueprint Actor after some seconds
Spawning our Blueprint class in Level Blueprint
Summary
Chapter 7: Matinee
Creating a new Matinee
Summary
Chapter 8: Unreal Motion Graphics
Setting up a project
Assigning our HUD to Character
Creating floating health bars
Summary
Chapter 9: Particles
Cascade particle editor
Creating a simple particle system
Playing particle in Blueprints
Summary
Chapter 10: Introduction to Unreal C++
Setting up Visual Studio 2015
Creating a C++ project
C++ to Blueprint
Summary
Chapter 11: Packaging Project
Recap
Packaging the project
Summary
References

Book Details

ISBN 139781784391966
Paperback266 pages
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