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Unreal Engine Blueprints Visual Scripting Projects

More Information
Learn
  • Set up Unreal Engine and all of its foundational components
  • Add basic movement to game objects and create collision mechanism
  • Design and implement interfaces to extend player interaction
  • Create a dynamically filling inventory system along with a UI to interact with it
  • Add audio effects based on triggered events to various parts of the game environment
  • Use analytic information to tune their game values
  • Create complex enemy AI that can sense the world around it in a multiplayer game
  • Deploy your game to multiple platforms and share it with the world
About

The Blueprints Visual Scripting system helps you to create gameplay elements from within Unreal Engine. This book will provide you with the essential foundation to learn how to build complex game mechanics quickly and easily without writing any code.

Starting off with the basic setup of fundamental game components, you will gradually move on to build your first minimalistic 3D platformer game that will introduce creating basic movement along with a simple quest system. You will create a survival maze game and learn all about adding additional features to the game, such as audio, special effects, and AI, using Blueprints. Finally, you will learn how to build a multiplayer game that is playable over a network with other players. By the end of this book, you will have completed three awesome projects and be equipped with the knowledge and skills to create complex games with AI, amazing interfaces, immersive environments, and exciting multiplayer experiences.

Features
  • Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints
  • Take your game designs from inspiration to a fully playable game without writing a single line of code
  • Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more
Page Count 613
Course Length 18 hours 23 minutes
ISBN9781789532425
Date Of Publication 28 Feb 2019
Overview of Unreal networking
Working towards a multiplayer setup
The Player Blueprint
Hound Blueprint
Extending upon what you’ve learned here
Summary
Optimizing the game
Packaging and publishing 
Expanding upon what you’ve learned here
Summary

Authors

Lauren S. Ferro

Lauren S. Ferro has a Ph.D. in player profiling and modeling. She is currently an Adjunct Professor and researcher at Sapienza University, in Rome. Lauren is also the co-organizer of the Unreal Engine Meetup in Rome. In addition, she created the game design resource, Gamicards, which is a prototyping tool for game experiences. At heart, she is intrigued by how we interact with the world and those in it.