Unreal Engine 4.x Projects [Video]

More Information
  • Understand the foundation of Unreal Engine 4
  • Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints
  • See how to modify Unreal game assets to fit your design
  • Get involved in Unreal material creation, giving your game that extra edge
  • Get to grips with advanced problem solving, and how to think Unreal
  • Know how to quickly implement changes to your game

If you want to do more with Unreal Engine 4 and dive deep into the amazing capabilities that it has to offer, then this video is the right choice for you. In this video, you will learn how to create 2 different Unreal Engine 4 games.

The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.

The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 and enable you to become a pro game developer with Unreal Engine 4.

Style and Approach

This video takes a project-based approach. Over the course of the video, you’ll create 2 complete games with increasing levels of difficulty. We use illustrative examples to help you out in your own game creation process.

  • Create Two games with increasing difficulty level on your own
  • Dive into Unreal Engine 4’s impressive and ever-evolving toolset
  • Become a pro game developer by creating pro-level games from scratch
Course Length 8 hours 49 minutes
ISBN 9781786468376
Date Of Publication 20 Dec 2016


Mike Sill

Mike Sill is a 3D Artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an Engine Artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA videogame titles.

Some of Mike’s notable works and links:

  • Ubisoft Massive’s 2016 E3 DLC Trailer for Tom Clancy’s The Division: Survival II https://youtu.be/De-x3xxG1bU
  • Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting/importing motion capture and other prop, vehicle, and camera animations.
  • The newly launched Mass Effect: New Earth Thrill Ride: http://www.halon.com/web/our-work/mass-effect-new-earth/
  • Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Engine 4.
  • You can find his personal portfolio at Mikesill.net and find him on LinkedIn at https://www.linkedin.com/in/mikesill3d.