Unity3D UI Essentials

Leverage the power of the new and improved UI system for Unity to enhance your games and apps

Unity3D UI Essentials

Essentials
Simon Jackson

1 customer reviews
Leverage the power of the new and improved UI system for Unity to enhance your games and apps
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Book Details

ISBN 139781783553617
Paperback280 pages

Book Description

Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. Through Unity3D, users are able take master the complexities of game development with ease, including animations, physics, renderings, shaders, scripting and now, Unity have released a new and advanced system to cope with the UI demands for modern applications and games.

Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI.

Venture forth into the highly componentized and advanced UI system, covering new features such as responsive designs and layouts. Also you get to deep-dive into the scripting side of the UI system as Unity has made the entire framework open source, giving free access to the source code of the new UI system to all developers.

So get ready for a wild ride into the new Unity3D UI system and set your course for awesome!

Table of Contents

Chapter 1: Looking Back, Looking Forward
State of play
The Asset Store
Enter Thunderdome
Summary
Chapter 2: Building Layouts
The Rect Transforms
Automatic layouts and options
Resolution and scaling
The UnityEvent system
Summary
Chapter 3: Control, Control, You Must Learn Control
Overview
Dealing with text
Bring on the images
Don't push this button
Which direction to travel?
Sliding opportunities
Ancient scrolls
Navigation
A word on shaders
Summary
Chapter 4: Anchors Away
Dropping Anchor
Put a nail in it, and trim the sails
Stretch it, bend it
Scaling and resolution
Summary
Chapter 5: Screen Space, World Space, and the Camera
The Canvas and Cameras
Getting some perspective
Setting up for the big game
A Screen Space – Camera health bar
Going deep
Summary
Chapter 6: Working with the UI Source
Unravelling the Event System
Working with events
Examples, examples, and even more examples
Getting access to the source
Summary

What You Will Learn

  • Get to grips with the Legacy Unity GUI fundamentals to better understand the path forward
  • Explore the tools Unity introduced with the new UI system such as the Rect Transform layout tool
  • Unwrap the new base Unity UI controls and what makes them tick
  • Work with the layout features and take control in a multiresolution world
  • Build stunning UI within the 3D as well as the traditional 2D world
  • Understand the new Unity Event System and how it fits in to the new UI system and beyond

Authors

Table of Contents

Chapter 1: Looking Back, Looking Forward
State of play
The Asset Store
Enter Thunderdome
Summary
Chapter 2: Building Layouts
The Rect Transforms
Automatic layouts and options
Resolution and scaling
The UnityEvent system
Summary
Chapter 3: Control, Control, You Must Learn Control
Overview
Dealing with text
Bring on the images
Don't push this button
Which direction to travel?
Sliding opportunities
Ancient scrolls
Navigation
A word on shaders
Summary
Chapter 4: Anchors Away
Dropping Anchor
Put a nail in it, and trim the sails
Stretch it, bend it
Scaling and resolution
Summary
Chapter 5: Screen Space, World Space, and the Camera
The Canvas and Cameras
Getting some perspective
Setting up for the big game
A Screen Space – Camera health bar
Going deep
Summary
Chapter 6: Working with the UI Source
Unravelling the Event System
Working with events
Examples, examples, and even more examples
Getting access to the source
Summary

Book Details

ISBN 139781783553617
Paperback280 pages
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