Unity Virtual Reality - Volume 2 [Video]

More Information
Learn
  • Implement the first-person and third-person experiences that use only head motion gestures for input
  • Create animated walkthroughs
  • Learn to work with forces and gravity
  • Build 3D architectural space
  • Implementing virtual walk-through
  • Use 360-degree media
  • Build multi-user social VR experiences
  • Get to know about the technology and psychology of VR including rendering, performance and VR motion sickness
About

Virtual Reality gives users an immersive 3D gaming experience, and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.

This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We’ll take you through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll try to capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.

Features
  • Explore Virtual Reality, and the tools and techniques used to develop Virtual Reality games
  • This practical tutorial on the intermediate development concepts in Unity 5 will help you create three interesting and fully functional games
  • Leverage the most celebrated Unity 5.x game engine by creating amazing 3D game worlds with a 360-degree gaming experience
Course Length 3 hours 39 minutes
ISBN 9781788296779
Date Of Publication 28 Feb 2017

Authors

Jonathan Linowes

Jonathan Linowes is founder of Parkerhill Reality Labs, an immersive media indie studio and developer of the BridgeXR toolkit, Power Solitaire VR game, and upcoming Chess Or Die game. He is a VR/AR evangelist, Unity developer, entrepreneur, and teacher. Jonathan has a BFA degree from Syracuse University, an MS degree from the MIT Media Lab, and held technical leadership positions at Autodesk, among other companies. He has authored a number of books and videos by Packt, including Unity Virtual Reality Projects (first edition 2015), Cardboard VR Projects for Android, and Augmented Reality for Developers.