Unity Virtual Reality - Volume 1 [Video]

Unity Virtual Reality - Volume 1 [Video]

Jonathan Linowes

Creating mesmerizing User Interface for VR using Unity
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Video Details

ISBN 139781786460264
Course Length3 hours 14 minutes

Video Description

Virtual Reality gives users an immersive 3D gaming experience and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.

This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We walk through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.

Style and Approach

Using a practical and project-based approach, this course will teach you the basics of virtual reality development in Unity.

Table of Contents

Virtually Everything for Everyone
The Course Overview
What is Virtual Reality to You?
Types of Display and Difference between Virtual Reality and Augmented Reality
Applications versus Games
Types of VR Experiences and Required Technical Skills
Objects and Scale
Getting Started with Unity
Creating a Simple Diorama
Measurement Tools
An Introduction to Blender
VR Build and Run
VR Device Integration Software
Creating MeMyselfEye Prefab
Build for Google Cardboard
Device Independent Clicker
How Virtual Reality Really Works
Gaze Based Control
Ethan, the Walker
Go, Where I’m Looking
If Looks Could Kill
World Space UI
A Reusable Default Canvas
The Visor HUD
The Reticle Cursor
The Windshield HUD
The Game Element UI
The Info Bubble
An In-Game Dashboard with Input Events
A Responsive Object UI with Head Gestures

What You Will Learn

  • Create 3D scenes with Unity and Blender while learning about world space and scale
  • Build and run VR applications for consumer headsets including Google Cardboard
  • Build interactive environments with physics, gravity, animations, and lighting using the Unity engine
  • Experiment with various User Interface (UI) techniques that you can use in your VR applications
  • Gain introductory and advanced experience in Unity programming with the C# language

Authors

Table of Contents

Virtually Everything for Everyone
The Course Overview
What is Virtual Reality to You?
Types of Display and Difference between Virtual Reality and Augmented Reality
Applications versus Games
Types of VR Experiences and Required Technical Skills
Objects and Scale
Getting Started with Unity
Creating a Simple Diorama
Measurement Tools
An Introduction to Blender
VR Build and Run
VR Device Integration Software
Creating MeMyselfEye Prefab
Build for Google Cardboard
Device Independent Clicker
How Virtual Reality Really Works
Gaze Based Control
Ethan, the Walker
Go, Where I’m Looking
If Looks Could Kill
World Space UI
A Reusable Default Canvas
The Visor HUD
The Reticle Cursor
The Windshield HUD
The Game Element UI
The Info Bubble
An In-Game Dashboard with Input Events
A Responsive Object UI with Head Gestures

Video Details

ISBN 139781786460264
Course Length3 hours 14 minutes
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