Unity Virtual Reality - Volume 2 [Video]

Unity Virtual Reality - Volume 2 [Video]

Jonathan Linowes

Explore the world of Virtual Reality by building super cool VR projects using Unity
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Video Details

ISBN 139781788296779
Course Length3 hours 39 minutes

Video Description

Virtual Reality gives users an immersive 3D gaming experience, and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.

This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We’ll take you through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll try to capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.

Table of Contents

First-Person Character
The Course Overview
Understanding the Unity Characters
Making First Person
User Calibration
Maintaining Sense of Self
Locomotion, Teleportation, and Sensors
Managing Motion VR Sickness
Physics and Environment
Unity Physics
Bouncy Balls
Headshots
Trampoline and Bricks
A Human Trampoline
Interlude- Environment and Things
Elevator and Jump
Walk-Throughs and Rendering
Building in Blender
Assemble the Scene in Unity
Adding Photos to the Gallery
Animated Walk-Through
Optimizing for Performance and Comfort
Using All 360 Degrees
360-Degree Media
Crystal Ball
Magic Orbs
Panorama and Infographics
Equirectangular Projections
Globes
Photosphere
Field of View
Capturing 360-Degree Media
Social VR Meta Verse
Multiplayer Networking
Setting Up a Simple Scene
Adding Multiplayer Networking
Adding a Multiplayer Virtual Network

What You Will Learn

  • Implement the first-person and third-person experiences that use only head motion gestures for input
  • Create animated walkthroughs
  • Learn to work with forces and gravity
  • Build 3D architectural space
  • Implementing virtual walk-through
  • Use 360-degree media
  • Build multi-user social VR experiences
  • Get to know about the technology and psychology of VR including rendering, performance and VR motion sickness

Authors

Table of Contents

First-Person Character
The Course Overview
Understanding the Unity Characters
Making First Person
User Calibration
Maintaining Sense of Self
Locomotion, Teleportation, and Sensors
Managing Motion VR Sickness
Physics and Environment
Unity Physics
Bouncy Balls
Headshots
Trampoline and Bricks
A Human Trampoline
Interlude- Environment and Things
Elevator and Jump
Walk-Throughs and Rendering
Building in Blender
Assemble the Scene in Unity
Adding Photos to the Gallery
Animated Walk-Through
Optimizing for Performance and Comfort
Using All 360 Degrees
360-Degree Media
Crystal Ball
Magic Orbs
Panorama and Infographics
Equirectangular Projections
Globes
Photosphere
Field of View
Capturing 360-Degree Media
Social VR Meta Verse
Multiplayer Networking
Setting Up a Simple Scene
Adding Multiplayer Networking
Adding a Multiplayer Virtual Network

Video Details

ISBN 139781788296779
Course Length3 hours 39 minutes
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