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  • Use Unity's new 2D tools to create a twin-stick shooter from scratch and learn what Unity has to offer
  • Explore both of the available GUI systems built into Unity (including the new one introduced in 4.6) to learn about their pros and cons while creating dynamic healthbars and building a menu system that can be used in all of your future projects
  • Create environments that are as realistic as possible, while maintaining peak performance and removing repetitiveness
  • Get tips and tricks on how to create environments using Terrain for outdoor areas and a modular workflow for interiors as well
  • Modify already existing code to fulfill your own game's unique mechanics
  • Craft AI that will move around the world and interact with players
  • Package your game for release, create an installer, and get your game out into the world

Unity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface.

Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title.

An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained.

  • Create a wide variety of projects with Unity in multiple genres and formats
  • Complete art assets with clear step-by-step examples and instructions to complete all tasks using Unity, C#, and MonoDevelop
  • Develop advanced internal and external environments for games in 2D and 3D
Page Count 318
Course Length 9 hours 32 minutes
ISBN 9781783553655
Date Of Publication 11 Nov 2014


John P. Doran

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois.

For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.

John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.