Unity Game Development in 4 hours [Video]

More Information
  • Learn Unity, one of today's most popular game engines
  • Develop a first-person 3D game without any prior knowledge of game development or Unity
  • Learn relevant game-development skills and practices
  • Learn the basic of 3D level design
  • Utilize the power of the Asset Store and find the best free-to-use assets

Curious about game development but afraid to get into it because it seems too hard? Fear no more! With this course, you will learn how to develop games with one of the most popular engines in the industry. You will learn only relevant and practical information, and appreciate how it applies to the real world.

By the end of this course, you will have a full-scale 3D game, similar to indie favorites such as Dear Esther, Amnesia, and Gone Home. In only 4 hours, you will become an indie developer!

The code bundle for this video course is available at https://github.com/PacktPublishing/Unity-Game-Development-in-4-hours

Style and Approach

In this fast-paced course, you will learn how to use the latest version of Unity with relevant and practical examples. While most beginner-level Unity courses do a decent job of teaching some basic concepts, they do so in a boring and theoretical way. Even when they show a game example, it tends to be at best a very basic number-guessing or visual-novel game. In this course, you will create a nice-looking 3D game with a first-person perspective. After completing the course, you will have a product you can actually be proud of.

  • Learn one of the most popular tools in the industry and develop a 3D game in only 7 days, without any prior knowledge of game development.
  • Learn game-development best practices with relevant and practical examples.
  • Create an interesting 3D game using Unity 2019 for free, with only a few lines of code.
Course Length 3 hours 36 minutes
ISBN 9781838551520
Date Of Publication 21 Apr 2019


Anton Semchenko

Anton Semchenko is an experienced Unity3D developer. He has worked exclusively with Unity3D for the past six years. During these years, he worked mostly on VR/AR projects. In his free time, he developed two games in Unity. Received “The Best Design” award and “The Best Game” award for one of his games. Having graduated from physics, he is a self-taught programmer and as such he knows what makes a course exciting or boring, practical or useless.