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Unity Game Development in 4 hours [Video]

More Information
Learn
  • Learn Unity, one of today's most popular game engines
  • Develop a first-person 3D game without any prior knowledge of game development or Unity
  • Learn relevant game-development skills and practices
  • Learn the basic of 3D level design
  • Utilize the power of the Asset Store and find the best free-to-use assets
About

Curious about game development but afraid to get into it because it seems too hard? Fear no more! With this course, you will learn how to develop games with one of the most popular engines in the industry. You will learn only relevant and practical information, and appreciate how it applies to the real world.

By the end of this course, you will have a full-scale 3D game, similar to indie favorites such as Dear Esther, Amnesia, and Gone Home. In only 4 hours, you will become an indie developer!

The code bundle for this video course is available at https://github.com/PacktPublishing/Unity-Game-Development-in-4-hours

Style and Approach

In this fast-paced course, you will learn how to use the latest version of Unity with relevant and practical examples. While most beginner-level Unity courses do a decent job of teaching some basic concepts, they do so in a boring and theoretical way. Even when they show a game example, it tends to be at best a very basic number-guessing or visual-novel game. In this course, you will create a nice-looking 3D game with a first-person perspective. After completing the course, you will have a product you can actually be proud of.

Features
  • Learn one of the most popular tools in the industry and develop a 3D game in only 7 days, without any prior knowledge of game development.
  • Learn game-development best practices with relevant and practical examples.
  • Create an interesting 3D game using Unity 2019 for free, with only a few lines of code.
Course Length 3 hours 37 minutes
ISBN9781838551520
Date Of Publication 21 Apr 2019
Create, Manipulate, and Use Prefabs – Part One
Create, Manipulate, and Use Prefabs – Part Two
Importing the Standard Assets and Using First Person Controller
Working with Colliders and Rigidbodies
Basics of 3D Level Design Principles – Part One
Basics of 3D Level Design Principles – Part Two
Getting Started with ProBuilder Tool – Part One
Getting Started with ProBuilder Tool – Part Two
Building and Testing the Levels – Part One
Building and Testing the Levels – Part Two
Importing Different Kinds of Assets to the Unity – Part One
Importing Different Kinds of Assets to the Unity – Part Two
Implementing Assets to Game and Finalizing Level Design – Part One
Implementing Assets to Game and Finalizing Level Design – Part Two
Implementing Assets to Game and Finalizing Level Design – Part Three
Implementing Assets to Game and Finalizing Level Design – Part Four
Unity Specific Functions – Part Two
Utilizing Colliders, Triggers, and Layers – Part One
Utilizing Colliders, Triggers, and Layers – Part Two
Getting User Input and Creating a Basic Inventory System – Part One
Getting User Input and Creating a Basic Inventory System – Part Two
Creating a Message System
Overview of the UI System – Part Two
Manipulating and Updating UI Elements with Scripts
Reworking the Inventory and Message Systems – Part One
Reworking the Inventory and Message Systems – Part Two
Polishing Our Game – Part One: Pause Menu
Polishing Our Game – Part Two: Game Over and Main Menu
Polishing Our Game – Part Three: Movement and Sounds
Polishing Our Game – Part Four: Lights
Polishing Our Game – Part Five: Font and Post-Process Effects
Overview of the Player Settings and Building the Game