Unity Character Animation with Mecanim: RAW
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About This Book
- Create and export models and animation sequences to Unity from 3ds Max, Maya and Blender
- Prepare character models and animation for games using Mecanim’s rigging tools
- Retarget, adjust, and mix and match motion capture and other animation data
- Write and edit scripts compatible with Mecanim Animation Controllers
Who This Book Is For
If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required.