Unity for Architectural Visualization

More Information
Learn
  • Convert CAD or BIM models into Unity-compatible formats
  • Use the default Character Controllers to walk around your design
  • Configure light sources and use Lightmapping to bake lights and shadows into your model
  • Add a mini-map to display an overview of the design
  • Tweak the model import and other settings to improve performance
  • Use a shader to simulate a simple and convincing glass
  • Write scripts to open doors, move platforms, and display model information
  • Allow the users to switch cameras and materials using a GUI
About

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.

"Unity for Architectural Visualization" explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.

This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

Features
  • Simple instructions to help you set up an interactive and real-time scene
  • Excellent tips on making your presentations attractive by creating interactive designs
  • Most important features of computer games covered, to develop compelling, interactive scenes for so-called “serious games”
Page Count 144
Course Length 4 hours 19 minutes
ISBN 9781783559060
Date Of Publication 24 Sep 2013

Authors

Stefan Boeykens

Stefan Boeykens is an architect-engineer from Leuven (Belgium). After graduation, he was involved in architectural practice for about 4 years, before returning to the KU Leuven for his PhD in 2007 on the integration of Building Information Modeling (BIM) in the design process. He worked on a variety of research and education projects, ranging from CAD and BIM to metadata for architectural archives and cost simulations. His main research interests are BIM, 3D modeling and visualization, digital historical reconstruction, parametric design, programming, and interoperability between a variety of software tools, with a special focus on openBIM. He is also the author of Unity for Architectural Visualization, Packt Publishing, the first Unity book on this subject. He is also the author of the http://CAD-3D.blogspot.com blog, which discusses CAD, 3D, and BIM, with a particular focus on free and educational software for architects and interoperability. Under the name of stefkeB he is active online on various platforms and networks.