About This Book
- Enter the increasingly popular mobile market and create games using Unity 3D and Android
- Learn optimization techniques for efficient mobile games
- Clear, step-by-step instructions for creating a complete mobile game experience
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.