Unity 5.x Game Development Blueprints

More Information
Learn
  • Find out how to create exciting and interactive games using GUIs
  • Prepare animations to be imported and exported
  • Personalize your animation game with Unity’s advanced animation system
  • Work with different animation assets and components
  • Customize the game by modifying the player properties and creating exterior environments
  • Create, visualize, and edit animated creatures
  • Familiarize yourself with best practices for Unity 5.x animation using iTween
  • Design character actions and expressions
  • Customize your game and prepare it for playing
About

This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.

Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer

Features
  • Unleash the power of C# coding in Unity and the state of the art Unity rendering engine.
  • Through this unique project-based approach, you will create 7-8 action-packed games from scratch.
  • This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer.
Page Count 428
Course Length 12 hours 50 minutes
ISBN 9781785883118
Date Of Publication 24 May 2016

Authors

John P. Doran

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois.

For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.

John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.