Unity 5.x by Example [Video]

Unity 5.x by Example [Video]

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This example-based practical guide will get you up and running with Unity 5.x
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Video Details

ISBN 139781787289895
Course Length4 hours 40 minutes

Video Description

Unity is an exciting and popular engine in the game industry. Throughout this course, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making real-world game projects. Even if you have no previous experience of Unity, this video course will help you understand the tool set in depth.

You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this video course will present you with step-by-step tutorials by making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this video course will help you establish a strong foundation in making games with Unity 5.

Style and Approach

This video course is a unique resource for any game developer who wants to get up and running with Unity. The example-based approach will take you through the most basic games toward the more complex ones and will gradually build your skill level.

Table of Contents

The Coin Collection Game – Part 1
The Course Overview
Getting Started – Unity and Projects
Projects and Project Folders
Importing Assets
Starting a Level
Transformations and Navigation
Scene Building
Lighting and Sky
Play Testing and the Game Tab
Adding a Water Plane
Adding a Coin to Collect
Project A – The Collection Game Continued
Creating a Coin Material
C# Scripting in Unity
Counting Coins
Collecting Coins
Coins and Prefabs
Timers and Countdowns
Celebrations and Fireworks!
Play Testing
Building
Project B – The Space Shooter
Getting Started with a Space Shooter
Creating a Player Object
Player Input
Configuring the Game Camera
Bounds Locking
Health
Death and Particles
Enemies
Enemy Spawning
Continuing the Space shooter
Guns and Gun Turrets
Ammo Prefabs
Ammo Spawning
User Controls
Scores and Scoring – UI and Text Objects
Working with Scores – Scripting with Text
Polishing
Testing and Diagnosis
Building
Project C – A 2D Adventure
A 2D Adventure – Getting Started
Importing Assets
Creating an Environment – Getting Started
Environment Physics
Creating a Player
Scripting the Player Movement
Optimization
Continuing the 2D Adventure
Moving Platforms
Creating Other Scenes – Levels 2 and 3
Kill Zones
The UI Health Bar
Ammo and Hazards
Gun Turrets and Ammo
NPCs and Quests
Project D – Intelligent Enemies
Getting Started
Terrain Construction
Navigation and Navigation Meshes
Building an NPC
Creating Patrolling NPCs
Continuing with Intelligent Enemies
Enemy AI – Range of Sight
An Overview of Finite-State Machines
The Patrol Statec
The Chase State
The Attack State

What You Will Learn

  • Understand core Unity concepts, such as game objects, components, and scenes
  • Get to know level design techniques to build immersive and interesting worlds
  • See how to make functional games with C# scripting
  • Use the tool set creatively to build games of different themes and styles
  • Find out to handle player controls and input functionality
  • Dive into the process of working with terrains and world-creation tools
  • Import custom content into Unity from third-party tools, such as Maya and Blender
  • Get to grips with making both 2D and 3D games

Authors

Table of Contents

The Coin Collection Game – Part 1
The Course Overview
Getting Started – Unity and Projects
Projects and Project Folders
Importing Assets
Starting a Level
Transformations and Navigation
Scene Building
Lighting and Sky
Play Testing and the Game Tab
Adding a Water Plane
Adding a Coin to Collect
Project A – The Collection Game Continued
Creating a Coin Material
C# Scripting in Unity
Counting Coins
Collecting Coins
Coins and Prefabs
Timers and Countdowns
Celebrations and Fireworks!
Play Testing
Building
Project B – The Space Shooter
Getting Started with a Space Shooter
Creating a Player Object
Player Input
Configuring the Game Camera
Bounds Locking
Health
Death and Particles
Enemies
Enemy Spawning
Continuing the Space shooter
Guns and Gun Turrets
Ammo Prefabs
Ammo Spawning
User Controls
Scores and Scoring – UI and Text Objects
Working with Scores – Scripting with Text
Polishing
Testing and Diagnosis
Building
Project C – A 2D Adventure
A 2D Adventure – Getting Started
Importing Assets
Creating an Environment – Getting Started
Environment Physics
Creating a Player
Scripting the Player Movement
Optimization
Continuing the 2D Adventure
Moving Platforms
Creating Other Scenes – Levels 2 and 3
Kill Zones
The UI Health Bar
Ammo and Hazards
Gun Turrets and Ammo
NPCs and Quests
Project D – Intelligent Enemies
Getting Started
Terrain Construction
Navigation and Navigation Meshes
Building an NPC
Creating Patrolling NPCs
Continuing with Intelligent Enemies
Enemy AI – Range of Sight
An Overview of Finite-State Machines
The Patrol Statec
The Chase State
The Attack State

Video Details

ISBN 139781787289895
Course Length4 hours 40 minutes
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