Unity 5.x Cookbook
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry.
Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts.
The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
|Course Length||17 hours 6 minutes|
|Date Of Publication||4 Oct 2015|
|Player control of a 2D GameObject (and limiting the movement within a rectangle)|
|Player control of a 3D GameObject (and limiting the movement within a rectangle)|
|Choosing destinations – find the nearest (or a random) spawn point|
|Choosing destinations – respawn to the most recently passed checkpoint|
|NPC NavMeshAgent to seek or flee destination while avoiding obstacles|
|NPC NavMeshAgent to follow the waypoints in a sequence|
|Controlling the object group movement through flocking|
|Loading external resource files – using Unity Default Resources|
|Loading external resource files – by downloading files from the Internet|
|Loading external resource files – by manually storing files in the Unity Resources folder|
|Saving and loading player data – using static properties|
|Saving and loading player data – using PlayerPrefs|
|Saving screenshots from the game|
|Setting up a leaderboard using PHP/MySQL|
|Loading game data from a text file map|
|Managing Unity project code using Git version control and GitHub hosting|
|Publishing for multiple devices via Unity Cloud|