Unity 5.x 2D Game Development Blueprints

Explore the features of Unity 5 for 2D game development by building three amazing game projects

Unity 5.x 2D Game Development Blueprints

Blueprints
Francesco Sapio, Abdelrahman Saher

3 customer reviews
Explore the features of Unity 5 for 2D game development by building three amazing game projects
$31.99
$39.99
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RRP $39.99
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Book Details

ISBN 139781784393106
Paperback252 pages

Book Description

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.

Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.

Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.

Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.

Table of Contents

Chapter 1: Sprites
2D mode
Custom packages
Dealing with sprites
Our character makes its first steps
Summary
Chapter 2: Animations
Animating sprites
The Animator
The game
Summary
Chapter 3: Physics
2D physics
Letting the character move
Building a cool level
Summary
Chapter 4: Level Design
Tiled for 2D level design
Approaching UI
Game handler
Adding enemies
Summary
Chapter 5: Creating Our Own RPG
Role-Playing Games
Getting ready
Importing the level
Slicing the sprites for our hero
Creating our hero
Dressing up our hero
Giving the power of movement to our hero
Animating the hero
Summary
Chapter 6: AI and Pathfinding
Pathfinding
AStar Algorithm in Unity
Using pathfinding for enemies
Summary
Chapter 7: Tower Defense Basics
Tower Defense games
Getting ready
Setting up the scene and creating the map
Bullets
Towers
Enemies
Summary
Chapter 8: User Interface for the Tower Defense Game
Getting ready
Designing the UI
Creating a lives counter
Implementing a money system
The tower seller
Upgrading the towers
Summary
Chapter 9: Finishing the Tower Defense Game
Getting ready
Waypoints for enemies
Integrating the UI into the game
Placing the towers
Creating an enemy spawner
Finishing the gameplay
Upgrading towers
Practice makes perfect
Summary
Goodbye

What You Will Learn

  • Explore and understand the vital role of sprites in 2D games
  • Move, animate, and integrate sprites into a 2D platform game
  • Set up User Interfaces (UIs) to keep track of the progress through the games
  • Apply 2D Physics to improve gameplay believability
  • Learn the foundation of Level Design and how to quickly create 2D Maps
  • Discover NPC design, event triggers, and AI programming
  • Create an epic strategy game, challenging all the skills acquired in the book

Authors

Table of Contents

Chapter 1: Sprites
2D mode
Custom packages
Dealing with sprites
Our character makes its first steps
Summary
Chapter 2: Animations
Animating sprites
The Animator
The game
Summary
Chapter 3: Physics
2D physics
Letting the character move
Building a cool level
Summary
Chapter 4: Level Design
Tiled for 2D level design
Approaching UI
Game handler
Adding enemies
Summary
Chapter 5: Creating Our Own RPG
Role-Playing Games
Getting ready
Importing the level
Slicing the sprites for our hero
Creating our hero
Dressing up our hero
Giving the power of movement to our hero
Animating the hero
Summary
Chapter 6: AI and Pathfinding
Pathfinding
AStar Algorithm in Unity
Using pathfinding for enemies
Summary
Chapter 7: Tower Defense Basics
Tower Defense games
Getting ready
Setting up the scene and creating the map
Bullets
Towers
Enemies
Summary
Chapter 8: User Interface for the Tower Defense Game
Getting ready
Designing the UI
Creating a lives counter
Implementing a money system
The tower seller
Upgrading the towers
Summary
Chapter 9: Finishing the Tower Defense Game
Getting ready
Waypoints for enemies
Integrating the UI into the game
Placing the towers
Creating an enemy spawner
Finishing the gameplay
Upgrading towers
Practice makes perfect
Summary
Goodbye

Book Details

ISBN 139781784393106
Paperback252 pages
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