Unity 5 Scripting and Gameplay Mechanics [Video]

Unity 5 Scripting and Gameplay Mechanics [Video]

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Alan Thorn

Enhance your knowledge of scripting and master gameplay mechanics in Unity 5
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Video Details

ISBN 139781786468000
Course Length3 hours 25 minutes

Video Description

Develop your Unity skills further by exploring scripting and gameplay mechanics. In this course, Alan Thorn helps you understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors. By the end of this course, you’ll have established a firm intermediate knowledge of Unity.

This course will get you familiarized with the best practices for Unity 5.x and component based designs. You’ll also be able to improve your 3D modeling and animation skills. Testing and Debugging using different functionalities and techniques will also be incorporated in this course.

Style and Approach

Using easy-to-follow videos, this course provides step-by-step instructions on howto develop a strong Unity skill set. You’ll create a few action-packed games from scratch, using examples that are fun, challenging, engaging, and rewarding.

Table of Contents

Getting Started with Scripting
The Course Overview
Configuring Unity and MonoDevelop for Scripting
Creating a Hello World Program
Using the Unity Scripting Reference
Moving Object scripts
Preparing to Create a Mover Script
Positioning an Object through Script
Moving an Object through Script
Working with Vectors and Motion
Using DeltaTime
Testing and Debugging Code
Creating a Rotator Script
Play Mode and Debugging
Download Unity
Working with Collectables
Creating a Coin Prefab
Creating Coin Rotation
Creating Functionality
Creating a Coin Collection Mechanic
Triggers and Collisions
Creating a Timer
Create a User Interface
Use Text Object to Display Countdown
Handle the Win Condition
Scripts and Components
Starting a Follow Script
Looking at Other Objects
Complete NPC Mover
Detect Player Click Input
Create Raycasts and Intersections
Codeless Clicking
Coding Behaviors
Building a Generic Trigger Action Script
Change Scenes
Player Movement
Player Character and Physics

What You Will Learn

  • See how to navigate menus and toolbars and gain a basic understanding of Unity's interface
  • Work confidently with C# scripts, functionality, and coding behaviors
  • Familiarize yourself with the best practices of Unity 5.x
  • Get to know several best practices for component-based designs
  • Improve productivity by learning coding behaviors, which will promote code reuse and reduce redundancy
  • Create a great countdown timer functionality and work with the 2D feature set

Authors

Table of Contents

Getting Started with Scripting
The Course Overview
Configuring Unity and MonoDevelop for Scripting
Creating a Hello World Program
Using the Unity Scripting Reference
Moving Object scripts
Preparing to Create a Mover Script
Positioning an Object through Script
Moving an Object through Script
Working with Vectors and Motion
Using DeltaTime
Testing and Debugging Code
Creating a Rotator Script
Play Mode and Debugging
Download Unity
Working with Collectables
Creating a Coin Prefab
Creating Coin Rotation
Creating Functionality
Creating a Coin Collection Mechanic
Triggers and Collisions
Creating a Timer
Create a User Interface
Use Text Object to Display Countdown
Handle the Win Condition
Scripts and Components
Starting a Follow Script
Looking at Other Objects
Complete NPC Mover
Detect Player Click Input
Create Raycasts and Intersections
Codeless Clicking
Coding Behaviors
Building a Generic Trigger Action Script
Change Scenes
Player Movement
Player Character and Physics

Video Details

ISBN 139781786468000
Course Length3 hours 25 minutes
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