Unity 5 Fundamentals [Video]

More Information
  • An overview of game engines
  • Downloading and installing Unity
  • Workflow with Unity
  • Exploring the Unity interface
  • Customizing the Unity interface
  • Creating basic shapes and 3D objects
  • Scripting 3D objects
  • Working with Asset packages

With the pervasiveness of games and the use of gamification in nearly every industry, the desire to discover how to use state-of-the-art development software has never been so great. There is an increasing number of software tools available to help developers create amazing games for consoles, the Web, desktop computers, and mobile devices. Game engines are among the most powerful of these tools available. The Unity 3D game engine is one of the elite game engines. It has been used to create popular 2D and 3D games by large game studios and indie developers. With a free version available and the release of Unity 5, the time has never been better to start using Unity.

Unity 5 Fundamentals aims to provide those who are new to using game engines with an introduction to game engines, specifically in the context of game development with Unity. It starts with an introduction to game engines, with a specific focus on Unity 5. From there, the course introduces the viewer to the Unity interface, settings, and customizations. After this, core foundational information is understood and the basics of object creation and manipulation are covered.

Style and Approach

Get started with learning Unity right from the fundamental concepts of game development in the context of Unity 3D. This includes understanding the constructs of 3D games, learning the Unity interface, level design, and scripting.

  • Learn the hot new Unity 5, an easy way of developing games
  • A fast-paced guide to help you get started with Unity 5
  • Explore the Unity interface, settings, and customizations
  • Master the art of building 3D objects
Course Length 1 hours 05 minute
ISBN 9781786464439
Date Of Publication 29 Sep 2016


Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.