Unity 4.x Game AI Programming
This book fills the gap between artificial intelligence (AI) books designed to learn underlying AI algorithms and general Unity3D books written to cover basic scene setup and scripting in Unity3D. Game AI Scripting in Unity3D covers implementing AI techniques such as flocking, pathfinding, path following, and behavior trees in Unity3D with example projects.
|Course Length||6 hours 57 minutes|
|Date Of Publication||22 Jul 2013|