Unity 4.x Game AI Programming
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About This Book
- A practical guide with step-by-step instructions and example projects to learn Unity3D scripting
- Learn pathfinding using A* algorithms as well as Unity3D pro features and navigation graphs
- Implement finite state machines (FSMs), path following, and steering algorithms
Who This Book Is For
Are you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.