Unity 3.x Game Development Essentials

If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.

Unity 3.x Game Development Essentials

Will Goldstone

If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.
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Book Details

ISBN 139781849691444
Paperback488 pages

Book Description

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer.

Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development.

This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

Table of Contents

Chapter 10: Animation Basics

What You Will Learn

  • An understanding of the Unity 3D Engine and game development
  • Write code for game development in either C# or JavaScript
  • Build a 3D island and set of mini-games for your players
  • Incorporate terrains and externally produced 3D models to get your game environment up and running
  • Create player character interactions
  • Combine scripting and animation to transform your static objects into dynamic interactive game elements
  • Add realistic effects to your games by using particle systems
  • Create a stylish and efficient menu, and animate other interface elements
  • Use Lightmapping to make your game environments look more professional
  • Deploy your game to the web and desktop and share it with the wider world for testing and feedback.

 

Authors

Table of Contents

Chapter 10: Animation Basics

Book Details

ISBN 139781849691444
Paperback488 pages
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