Unity 3D Game Development by Example [Video]

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Unity 3D Game Development by Example [Video]

Adam Maxwell

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Learn how Unity3D "Thinks" by understanding Unity's UI and project structure to start building fun games in Unity 3D right away
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Video Details

ISBN 139781849695305
Course Length2 hours 30 mins

Video Description

The fast, easy way to start developing Unity games

There’s no better way to begin building impressive video games than Unity. The free software gives you the tools you need to create stunning 3D games and publish them for computers, phones, tablets, and the web.

The indie game revolution has begun and all over the world, unique and incredible games are being made in professional and home studios. Learn the skills you need to take part in this revolution, lending your creative spark to the scene using Unity3D!

Unity3D by example will arm you with the basic skills needed to take your beginner level programming skills and transform yourself into a full-fledged game developer capable of making games on the web, PC, Mac, iPhone or Android, using Unity3D and the C# language.

With Unity3D by Example, you will go from beginning as a C# programmer to a published, multi-platform game developer with a course of a few hours.

Along the way, you’ll learn a lot about the multi-platform game engine Unity3D, starting with simply understanding how it works and building on that knowledge with each segment until you know everything there is to know about basic game building. It doesn’t stop there. Along the way you’ll also learn a little bit about game AI, game publishing and even learn how to become a part of the Unity 3D Community itself.

Where you go from there is up to you, but with Unity3D by Example, you will be armed with the knowledge of the pros and the skills you need to be your own game publisher!

Style and Approach

The video course takes a clear, step-by-step approach to building a game in Unity. It focuses on short, attainable tasks that the reader can finish making this the fastest path from zero to finished game using the Unity 3D engine.

Table of Contents

Learn how Unity Thinks
Understanding Unity UI
Unity3D Project Structure
Game Objects and Components
Introducing Monodevelop
Creating Your First Component
Pro-Tips: Understanding a Monobehaviour
Creating and Loading Scenes
Building and Manipulating GameObjects
Using Components in GameObjects
Building and Using Prefabs
Working with the Unity Camera
Scripting Interactivity
Component Basics
Built-in Components
Trapping Player Input
Communicating Between Game Objects
Researching Messaging Systems
Sound and Music
Unity Audio Basics
Building and Playing Game Music
Controlling Audio Sources
Setting Volume and Controlling Music Playback
Pro-Tips: Saving Player Preferences
Building UI
Unity GUI Basics
Skinning Your GUI
GameExperience as UI
Title Screens and Menus
Building a Title Page
Building the Main Menu
Pro-Tips: Create a Pause Menu Reusing your Work
Taking it Further: High Score (Saving and Loading)
Tracking Player Score in your Game
Building the High Scores List UI
Displaying High Scores from the Main Menu
Pro-Tips: Building your Finished Game
Taking It Further - Where to go from here
Converting Score into Combo Scoring
The Unity Community
Unity3D Pro
Porting to Android
Publishing Your Android Game

What You Will Learn

  • Understand the basic project structure and the other core elements of a Unity Game
  • Find out what it takes to build a “Scene” – a Unity3D game level
  • Jump into Unity Scripting as you learn to implement basic Interactivity
  • Discover the secrets of game audio (3D sounds and Music) in Unity3D
  • Master the Unity3D GUI and GUISkin system to create your own UI
  • Forge links between scenes to turn disparate levels into a cohesive game
  • Create High Score Lists and other user retention systems using Unity3D
  • Transform your PC or Mac game into an Android game using Unity3D’s multi-platform capabilities and Unity3D Pro for Android.

Authors

Table of Contents

Learn how Unity Thinks
Understanding Unity UI
Unity3D Project Structure
Game Objects and Components
Introducing Monodevelop
Creating Your First Component
Pro-Tips: Understanding a Monobehaviour
Creating and Loading Scenes
Building and Manipulating GameObjects
Using Components in GameObjects
Building and Using Prefabs
Working with the Unity Camera
Scripting Interactivity
Component Basics
Built-in Components
Trapping Player Input
Communicating Between Game Objects
Researching Messaging Systems
Sound and Music
Unity Audio Basics
Building and Playing Game Music
Controlling Audio Sources
Setting Volume and Controlling Music Playback
Pro-Tips: Saving Player Preferences
Building UI
Unity GUI Basics
Skinning Your GUI
GameExperience as UI
Title Screens and Menus
Building a Title Page
Building the Main Menu
Pro-Tips: Create a Pause Menu Reusing your Work
Taking it Further: High Score (Saving and Loading)
Tracking Player Score in your Game
Building the High Scores List UI
Displaying High Scores from the Main Menu
Pro-Tips: Building your Finished Game
Taking It Further - Where to go from here
Converting Score into Combo Scoring
The Unity Community
Unity3D Pro
Porting to Android
Publishing Your Android Game

Video Details

ISBN 139781849695305
Course Length2 hours 30 mins
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