Unity 2D Game Development Cookbook

More Information
Learn
  • Import files from other popular software into Unity: Textures, Models, Animations, and Audio clips
  • Build up an actual game scene with cameras, lights, and the logic to control the game flow
  • Manage collisions, and implement physics and game controls
  • Make prefabs and instantiate them as game objects in the game scene
  • Import and configure music and sound effects to be added to your games
  • Design and control the user interface with the built-in methods of Unity
About

Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games.

Unity 2D Game Development Cookbook is a practical guide to creating games with Unity. The book aims to serve the purpose of exploring problematic concepts in Unity for 2D game development, offering over 50 recipes that are easy to understand and to implement, thanks to the step-by-step explanations and the custom assets provided. The practical recipes provided in the book show clearly and concisely how to do things right in Unity. By the end of this book, you'll be near "experts" when dealing with Unity. You will also understand how to resolve issues and be able to comfortably offer solutions for 2D game development.

Features
  • Create 2D games right from importing assets to setting them up in Unity and adding them to your game scenes.
  • Program the game logic and events as well as the game controls and user interface using the C# scripting language and Monodevelop.
  • A step-by-step guide written in a practical format to take advantage of the many features available in Unity.
Page Count 256
Course Length 7 hours 40 minutes
ISBN 9781783553594
Date Of Publication 18 Feb 2015

Authors

Claudio Scolastici

Claudio Scolastici is an Italian game designer with a background as a researcher in the fields of psychology, artificial intelligence, and cognitive science.

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He is employed by Italian game developer SpinVector as Technical Game Designer and Unity specialist.

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In November 2013, he released a book titled Mobile Game Design Essentials for Packt Publishing, as well as tutorials about AI modeling and scripting at Digital-Tutors.