About This Book
- Build a 2D game using the native 2D development support in Unity 4.3
- Create a platformer with jumping, falling, enemies, and a final boss
- Full of exciting challenges which will help you polish your game development skills
OpenStack Heat orchestration makes it easy to build templates for application deployment and auto-scaling. The built-in resource types offer access to many of the existing OpenStack services. However, you may need to integrate with an internal CMDB or service registry, or configure some other services outside of OpenStack as you launch your application. In this post I will explain how you can add your own custom Heat resources to extend Heat orchestration to meet your needs.
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This book is ideal for anyone who wants to learn how to build 2D video games or wants to expand their knowledge of the Unity game engine. To get the most from this book, having knowledge of C# and Unity is important, however, if you are less experienced in these areas, this book still gives you all the necessary tools to create your own game.