Unity 2018 Cookbook - Third Edition

Develop quality game components and solve common gameplay problems with various game design patterns

Unity 2018 Cookbook - Third Edition

Matt Smith
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Develop quality game components and solve common gameplay problems with various game design patterns
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Unity 2018 Cookbook - Third Edition
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Unity 2018 Shaders and Effects Cookbook - Third Edition
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Book Details

ISBN 139781788471909
Paperback794 pages

Book Description

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.

Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.

By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

Table of Contents

What You Will Learn

  • Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool
  • Create a text and image character dialog with the free Fungus Unity plugin
  • Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder
  • Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds
  • Work with the new Cinemachine and timeline to intelligently control camera movements
  • Improve ambiance through the use of lights and effects, including reflection and light probes
  • Create stylish user interfaces with the UI system, including power bars and clock displays

Authors

Table of Contents

Book Details

ISBN 139781788471909
Paperback794 pages
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