Unity 2017 - Building a Tilemap 2D Game from Scratch [Video]

More Information
Learn
  • Work with Unity 2017's new 2D workflow and create a 2D scene
  • Set the scene with different types of background, either static or dynamically, using a tileset
  • Bring your character to life through simple animations
  • Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy
  • Create buttons and game controls by using code snippets for input detection
  • Develop a platformer game and deploy it
About

2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry by making it easier for game developers to create quality games on a budget. If you are looking for a guide to creating 2D games using Unity 2017, look no further. With this course, you will learn all the essentials of 2D game development in a step-by-step manner throughout the course. The game will have you running and jumping across platforms to collect coins and other exotic items. You will create characters, make them move, and create some enemies. And then, of course, you'll write code to destroy them! After showing you the requirements for creating a game, this course will then help you to port it to the mobile platform, and provide a path to publish it commercially.

All the code and supporting files for this course are available on Github at https://github.com/PacktPublishing/Unity-2017-Building-a-Tilemap-2D-Game-from-Scratch

Style and Apporach

Build a great from scratch, and learn all about Unity 2017's 2D toolset.

Features
  • Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit.
  • Learn to create 2D characters, animations, and fast and efficient game play experiences while keeping your games very lightweight
  • Create engaging games that enable you to take part in intergalactic warfare and also fun games similar to Temple Run and so on…
Course Length 1 hours 34 minutes
ISBN 9781789343755
Date Of Publication 29 Apr 2018

Authors

Lauren S. Ferro

Lauren S. Ferro has a Ph.D. in player profiling and modeling. She is currently an Adjunct Professor and researcher at Sapienza University, in Rome. Lauren is also the co-organizer of the Unreal Engine Meetup in Rome. In addition, she created the game design resource, Gamicards, which is a prototyping tool for game experiences. At heart, she is intrigued by how we interact with the world and those in it.