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Unity 2017 2D Game Development Projects

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  • Work with Unity 2017's new 2D workflow and create a 2D scene
  • Set the scene with different types of backgrounds, either static or dynamically using a tileset
  • Bring your character to life through simple animations
  • Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy
  • Create buttons and game controls by using code snippets for input detection
  • Develop three 2D games from genres such as classic arcade, space shooter, and platformer games
  • Add audio and feedback and deploy your games

2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book.

The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items.

Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores.

By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.

  • Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit.
  • Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight
  • Create engaging games that enable you to perform intergalactic warfare and also fun games similar to temple run and so on.


Page Count 338
Course Length 10 hours 8 minutes
Date Of Publication 25 Jan 2018


Francesco Sapio

Francesco Sapio obtained his Computer Science and Control Engineering degree from Sapienza University of Rome, Italy, with a couple of semesters in advance, scoring summa cum laude. He is currently studying a Master of Science in Engineering in Artificial Intelligence and Robotics at the same university. He is a Unity3D and Unreal expert, a skilled game designer, and an experienced user of the major graphics programs. He developed Game@School (Sapienza University of Rome), an educational game for high school students to learn concepts of physics, and Sticker Book (series) (Dataware Games), a cross-platform series of games for kids. In addition, he worked as consultant for the (successfully funded by Kickstarter) game Prosperity – Italy 1434 (Entertainment Game Apps, Inc), and for the open online collaborative ideation system titled Innovoice (Sapienza University of Rome). Moreover, he has been involved in different research projects such as Belief-Driven-Pathfinding (Sapienza University of Rome), a new technique of pathfinding in videogames that was presented as a paper at the DiGRA-FDG Conference 2016; and perfekt.ID (Royal Melbourne Institute of Technology), which included developing a recommendation system for games. He is an active writer on the topic of game development. Recently, he authored the book Getting Started with Unity 5.x 2D Game Development (Packt Publishing) that takes your hand and guide you through the amazing journey of game development, the successful Unity UI Cookbook (Packt Publishing), which has been translated also in other languages, that teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide What do you need to know about Unity (Packt Publishing). In addition, he co-authored the book Unity 5.x 2D Game Development Blueprints (Packt Publishing). Furthermore, he has also been a reviewer for the following books: Game Physics Cookbook (Packt Publishing), Mastering Unity 5.x (Packt Publishing), Unity 5.x by Example (Packt Publishing), and Unity Game Development Scripting (Packt Publishing).

Francesco is also a musician and a composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer, where he was a guest of honor at the theatre Brancaccio in Rome. In addition, he is a very active person, having volunteered as a children’s entertainer at the Associazione Culturale Torraccia in Rome. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games — thanks to his passion for game designing and programming.

Lauren S. Ferro

Lauren S. Ferro has a Ph.D. in player profiling and modeling. She is currently an Adjunct Professor and researcher at Sapienza University, in Rome. Lauren is also the co-organizer of the Unreal Engine Meetup in Rome. In addition, she created the game design resource, Gamicards, which is a prototyping tool for game experiences. At heart, she is intrigued by how we interact with the world and those in it.