Starling Game Development Essentials

Develop and deploy isometric turn-based games using Starlin

Starling Game Development Essentials

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Juwal Bose

Develop and deploy isometric turn-based games using Starlin
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Book Details

ISBN 139781783983544
Paperback116 pages

About This Book

  • Create a cross-platform Starling Isometric game
  • Add enemy AI and multiplayer capability
  • Explore the complete source code for the Web and cross-platform game develpment

Who This Book Is For

If you are an ActionScript developer and want to create cross-platform games with Starling, this book is for you. The FlagDefense game covers some complex topics in game development which are beneficial even for those who are already creating games with Starling. Prior knowledge of Starling will help, but is not necessary.

Table of Contents

Chapter 1: Our Capture the Flag Game
Understanding a game
The tile-based approach
Prerequisites for using the shared code
Creating a top-down game scene
Tools of the trade
Summary
Chapter 2: Going Isometric
What is an isometric view?
Implementing the isometric view via isometric art
Level data structure
Depth sorting
Summary
Chapter 3: Isometric-level Designer
The approach for creating our level designer
Developing a designer app
Summary
Chapter 4: Just Finding Your Way
The Flag Defense game level
The CustomAnimatedItem class
Implementing the game level
Summary
Chapter 5: Boom Boom, Explosions!
Adding some effects
Particle systems
Summary
Chapter 6: Going Cross Platform
The finished game
AiManager
Cross platform
Essential tips and tricks
Device-specific changes
Saving data locally
AdMob ANE integration
Publishing to the app stores
Summary
Chapter 7: Flox – Leaderboards, Analytics, and More
Understanding Flox
Summary

What You Will Learn

  • Learn about Game States and Game Loop which are an integral part of any game
  • Apply Isometric transformation equations and logic for converting 2D grid-based levels into 3D isometric view
  • Set up an Isometric level editor that exports level data thereby easing level creation and speeding up development
  • Configure the game for same device multiplayer
  • Use Pathfinder for AI path finding which will help the enemy soldiers and bombs to track their corresponding destinations
  • Integrate AdMob ANE for some monetization and Floxleaderboards for tracking scores
  • Organize deployment to the App Store and Google Play with all the necessary icons, certificates, and launch images

In Detail

Starling makes it very easy for an ActionScript developer to create cross-platform, multiplayer games. Starling utilizes GPU to render all the content for excellent performance on a wide range of devices. Multiplayer games have become a very lucrative market, pulling in more and more developers who try to raise the bar for user experience. With the ever-increasing popularity of iOS and Android, the demand for cross-platform games has increased exponentially.

Starling Game Development Essentials takes you step-by-step through the development of a complicated Isometric game. You will learn to create a level editor, AI logic for enemies, and integrate particle effects. Furthermore, you will learn to develop multi-player games that can support multiple players on the same device and would integrate Flox services for efficient user tracking and analytics. Finally, you will understand how to deploy your game to the Web, App Store, and Google Play.

This project-based book starts with the game idea, and an introduction to Game States and Game Loop. You also learn about the working of Isometric projection logic.

You get to explore RenderTexture for dynamically creating game levels and later on easily upgrade to the exceptional QuadBatch for deploying on devices. You will then move on to use Starling Particle extension for explosion effects. Finally, you will develop a simple AI Manager to help the enemy make decisions and use Pathfinder to facilitate grid-based path finding.

Starling Game Development Essentials, with the help of FlagDefense game source code, is an invaluable asset to anyone who wants to create a Starling cross-platform game.

Authors

Table of Contents

Chapter 1: Our Capture the Flag Game
Understanding a game
The tile-based approach
Prerequisites for using the shared code
Creating a top-down game scene
Tools of the trade
Summary
Chapter 2: Going Isometric
What is an isometric view?
Implementing the isometric view via isometric art
Level data structure
Depth sorting
Summary
Chapter 3: Isometric-level Designer
The approach for creating our level designer
Developing a designer app
Summary
Chapter 4: Just Finding Your Way
The Flag Defense game level
The CustomAnimatedItem class
Implementing the game level
Summary
Chapter 5: Boom Boom, Explosions!
Adding some effects
Particle systems
Summary
Chapter 6: Going Cross Platform
The finished game
AiManager
Cross platform
Essential tips and tricks
Device-specific changes
Saving data locally
AdMob ANE integration
Publishing to the app stores
Summary
Chapter 7: Flox – Leaderboards, Analytics, and More
Understanding Flox
Summary

Book Details

ISBN 139781783983544
Paperback116 pages
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