About This Book
- Create a cross-platform Starling Isometric game
- Add enemy AI and multiplayer capability
- Explore the complete source code for the Web and cross-platform game develpment
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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If you are an ActionScript developer and want to create cross-platform games with Starling, this book is for you. The FlagDefense game covers some complex topics in game development which are beneficial even for those who are already creating games with Starling. Prior knowledge of Starling will help, but is not necessary.