About This Book
- Work with Slick2D game workflow
- Learn how to develop game components with hands-on examples
- Get to grips with game analysis and enhancement
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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If you are a game programmer who would like to expand on your skills and become a game developer, this book is ideal for you. No previous knowledge of Slick 2D or any other Java game library is required. This book assumes that you have basic Java syntax and object oriented programming knowledge.