Scratch 2.0 Game Development HOTSHOT

Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you’ll quickly learn the sophisticated possibilities of Scratch. Have fun!

Scratch 2.0 Game Development HOTSHOT

Jessica Chiang, Sergio van Pul

Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you’ll quickly learn the sophisticated possibilities of Scratch. Have fun!
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Book Details

ISBN 139781849697569
Paperback330 pages

Book Description

Playing video games is fun, however, it’s even more fun to make your own! Scratch 2.0 makes that challenge a lot easier. Instead of diving into abstract and confusing code, you can build games using easy to understand logic blocks. Within minutes you can have your first game up and running.

Readers can look forward to an easily accessible and fun introduction to programming and interactive media design. Within minutes of starting the program, you will be able to see the first results of your hard work. Visual feedback comes early and often, making high-level, abstract concepts a lot easier to understand.

This book offers readers access to completely interactive projects based on well-known video game genres. You will then learn how to use standard programming principles such as operators, variables, and functions.

From a broader perspective, you will also learn how to plan and develop a game from a general idea to the finished product, creating a fun and user-friendly game. Scratch 2.0 includes many new and exciting features, which makes it possible to create more advanced games. The final results will be close to production level games. This book will not only introduce you to the Scratch 2.0 software, but also teach you about interactive media design.

Table of Contents

What You Will Learn

  • Draw and edit game graphics
  • Construct scripts from logic blocks
  • Utilize operators and conditions to steer game actions
  • Use variables and lists to save and reuse dynamic numbers
  • Create both mouse and keyboard controls for various purposes
  • Implement natural physics effects such as collisions and gravity
  • Invent and build power-ups
  • Learn how to use some advanced math, for better looking movement patterns
  • Make interesting level designs
  • Balance the game for an enjoyable experience
  • Reuse elements to speed up the building process

Authors

Table of Contents

Book Details

ISBN 139781849697569
Paperback330 pages
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