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Rapid Game Development with Unity 5

More Information
Learn
  • Exploring the Unity interface
  • Learn how to create interactive 3D Worlds
  • Work with meshes, animations, materials, textures, and more
  • Learn to make functional games with C# scripting
  • Dive into the process of working with terrains and world-creation tools
  • Import custom content into Unity from third-party tools, such as Maya and Blender
  • Get to grips with making both 2D and 3D games
  • Extend the GUIs with free Python frameworks using best practices
About

Are you looking to develop stunning games in Unity? Or getting into the gaming world? If yes, this course is ideal for you.

Game engines are one of the most powerful tools that help developers design interactive games for multiple platforms. Unity is an exciting and popular engine in the game industry. It is widely used to create popular 2D and 3D games by large game studios and indie developers. In this course, you will understand the game development concepts and have a good learning time by applying the knowledge gained through practice of these concepts.

Starting from the ground up and moving toward an intermediate level, this course will help you establish a strong foundation in making games with Unity 5.

The course starts with an introduction to game engines and installation procedures of Unity. From there, the course introduces you to the Unity interface, and teaches you how to build levels. You’ll understand the core Unity concepts such as game objects, components, and scenes. Finally, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.

By the end of the course, you should have a solid understanding of game development principles and be able to create your own games in no time!

Style and Approach:

This course follows an example-based approach that will take you through the most basic games toward the more complex ones, gradually building your skill level.

This course is a blend of text, videos, code examples, and assessments, all packaged up keeping your journey in mind. The curator of this course has combined some of the best that Packt has to offer in one complete package. It includes content from the following Packt products:

Note: This interactive EPUB adheres to the latest specification, and requires that your reader supports video and interactive content. We recommend using Readium with the latest stable version of Google Chrome, or iBooks for OSX.

Features
  • Explore all the new features of Unity 5
  • Learn how to build and design games
  • Unlock both the theoretical and practical underpinning game development
  • Explore useful tips and tricks for accelerating your Unity workflow
Course Length -
ISBN9781787286146
Date Of Publication 24 Feb 2017

Authors

Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran developer with a strong academic background. He has earned a doctorate in computer science from Colorado Technical University, an MS in management information systems (Bowie State University), an MS in education (Capella University), and an MS in operations management (University of Arkansas).

He has been creating and teaching computer science courses since 2002. Edward retired from the US Navy as a Command Master Chief after 25 years of active service. As the founder and creative director of three19, a software design and development studio. Edward is constantly designing and developing software.

This is Edward's 10th book.

Alan Thorn

Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.