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Practical Unity Game Development [Video]

More Information
Learn
  • Master the latest features of Unity and bring your projects to success
  • Make breathtaking cut-scenes with the Timeline tools to enhance your game with action scenes
  • Direct with Cinemachine every camera in the game, from gameplay to cutscenes, to make your games feel natural always
  • Build impressive 2D maps with Tilemap in no time, by customizing Tiles and Brushes, speeding the level design process, and creating designing tools for yourself or team
  • Create stunning materials with Shader Graph that can bring to the next level your game looking, including creating special effects such as dissolve, teleporting or slicing
  • Master the new rendering techniques such as GPU instancing to show thousands of assets on screen at once with little performance cost
  • Give a specific mood or feel to your game by learning all about the new Post-Processing effects and how animate and blend between them
About

Unity 3D is an industry standard tool, and this course will help you to master the latest features of the engine and bring your projects to success. This will include becoming familiar with Shader Graphs, Tilemap, Post Processing, Cinemachine, Timelines and other built-in tools.

You will make breathtaking cut-scenes with the Timeline tools to enhance your game with action scenes, as well as direct every camera in the game by using Cinemachine, from gameplay to cutscenes, making your games always feel natural.

In addition, you will build impressive 2D maps with Tilemap in no time, by customizing Tiles and Brushes, speeding up the level design process, and creating designing tools for yourself or your team.

Moreover, you will create stunning materials with Shader Graph that can bring the look of your game to the next level, including creating special effects such as dissolve, teleporting or slicing.

Finally, you will master the new rendering techniques such as GPU instancing to show thousands of assets on screen at once with little performance cost and give a specific mood or feel to your game by learning all about the new Post-Processing effects and how animate and blend between them.

All the code and supporting files for this course are available on Github at: https://github.com/PacktPublishing/Practical-Unity-Game-Development

Style and Approach

This video course will take a hands-on approach, full of examples and easy to follow concepts that will enable you to complete tasks which will help them to gain confidence in using Unity.

Features
  • This comprehensive, easy to understand and engaging video tutorial will bring you everything you need to master to become a game developer and use the Unity IDE efficiently.
  • Get to grips with everything you need to know to create stunning materials and special VFX
  • Dive deep into in Shader Graphs, the recent tool for creating shaders visually
Course Length 7 hours 39 minutes
ISBN9781788837286
Date Of Publication 30 Aug 2018

Authors

Francesco Sapio

Francesco Sapio obtained his Computer Science and Control Engineering degree from Sapienza University of Rome, Italy, with a couple of semesters in advance, scoring summa cum laude. He is currently studying a Master of Science in Engineering in Artificial Intelligence and Robotics at the same university. He is a Unity3D and Unreal expert, a skilled game designer, and an experienced user of the major graphics programs. He developed Game@School (Sapienza University of Rome), an educational game for high school students to learn concepts of physics, and Sticker Book (series) (Dataware Games), a cross-platform series of games for kids. In addition, he worked as consultant for the (successfully funded by Kickstarter) game Prosperity – Italy 1434 (Entertainment Game Apps, Inc), and for the open online collaborative ideation system titled Innovoice (Sapienza University of Rome). Moreover, he has been involved in different research projects such as Belief-Driven-Pathfinding (Sapienza University of Rome), a new technique of pathfinding in videogames that was presented as a paper at the DiGRA-FDG Conference 2016; and perfekt.ID (Royal Melbourne Institute of Technology), which included developing a recommendation system for games. He is an active writer on the topic of game development. Recently, he authored the book Getting Started with Unity 5.x 2D Game Development (Packt Publishing) that takes your hand and guide you through the amazing journey of game development, the successful Unity UI Cookbook (Packt Publishing), which has been translated also in other languages, that teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide What do you need to know about Unity (Packt Publishing). In addition, he co-authored the book Unity 5.x 2D Game Development Blueprints (Packt Publishing). Furthermore, he has also been a reviewer for the following books: Game Physics Cookbook (Packt Publishing), Mastering Unity 5.x (Packt Publishing), Unity 5.x by Example (Packt Publishing), and Unity Game Development Scripting (Packt Publishing).

Francesco is also a musician and a composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer, where he was a guest of honor at the theatre Brancaccio in Rome. In addition, he is a very active person, having volunteered as a children’s entertainer at the Associazione Culturale Torraccia in Rome. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games — thanks to his passion for game designing and programming.