Practical Game Design

More Information
  • Define the scope and structure of a game project
  • Conceptualize a game idea and present it to others
  • Design gameplay systems and communicate them clearly and thoroughly
  • Build and validate engaging game mechanics
  • Design successful business models and prepare your games for live operations
  • Master the principles behind level design, worldbuilding and storytelling
  • Improve the quality of a game by Playtesting and polishing it

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.

Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.

As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.

  • Implement the skills and techniques required to work in a professional studio
  • Ace the core principles and processes of level design, world building, and storytelling
  • Design interactive characters that animate the gaming world
Page Count 476
Course Length 14 hours 16 minutes
ISBN 9781787121799
Date Of Publication 18 Apr 2018


Adam Kramarzewski

Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over a decade of experience with the likes of Gameloft, Square Enix, and Space Ape Games, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, and Transformers. Adam is an avid gamer, and a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 BAFTA Video Game Awards.

Ennio De Nucci

Ennio De Nucci is a game designer and developer. He works as a game designer since 2011 and designed both digital video games and physical board games. He worked for a variety of video game developers, such as the Italian PM Studios Srl, Supermassive Games, and the multinational IGT. Since November 2014, he has been a part of the BAFTA Crew Games. Currently, he works at Another Place Productions in London, where he designs mobile RPGs.