Panda3D 1.6 Game Engine Beginner's Guide

This is the A-Z of Panda3D for developers who have never used the engine before. Step-by-step, it takes you from first principles to ultimately creating a marketable game. You’ll learn through first-hand experience and clear explanations.

Panda3D 1.6 Game Engine Beginner's Guide

David Brian Mathews

This is the A-Z of Panda3D for developers who have never used the engine before. Step-by-step, it takes you from first principles to ultimately creating a marketable game. You’ll learn through first-hand experience and clear explanations.
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Book Details

ISBN 139781849512725
Paperback356 pages

Book Description

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.

Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.

You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.

Table of Contents

What You Will Learn

  • Create and use tasks
  • Respond to and handle events
  • Implement texturing with built-in shaders
  • Exercise collision detection
  • Implement a graphical user interface
  • Utilize the Panda3D animation system
  • Master the power and purpose of intervals
  • Add audio and use the OpenAL library
  • Understand garbage collection
  • Package the game into an installer
  • Use Spacescape and explosion texture generator to create certain art assets

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Table of Contents

Book Details

ISBN 139781849512725
Paperback356 pages
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