Ouya Unity Game Development

Understanding Unity means you can quickly get the know-how to develop games for the Android-based Ouya console. This is the guide that will take you all the way from setting up the software to monetizing your games.
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Ouya Unity Game Development

Gary Riches

Understanding Unity means you can quickly get the know-how to develop games for the Android-based Ouya console. This is the guide that will take you all the way from setting up the software to monetizing your games.
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Book Details

ISBN 139781783559701
Paperback118 pages

Book Description

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.

From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone.

Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.

Table of Contents

Chapter 1: What Is Ouya and Why Does It Matter?
The early years
The crash
The recovery
Home computers
Advancement of game consoles
The first indie console
Cellular games
The iPhone
The competitors
Current day situation
History of Ouya
Ouya's release
Summary
Chapter 2: Setting Up Unity and the Ouya Plugin
Installing the Android SDK
Installing Java
Setting up the Android SDK
Setting up the Android NDK
Connecting Ouya to your Windows computer
Connecting Ouya to your Mac computer
Ouya Development Kit
The Unity project
Summary
Chapter 3: Setting Up Your Game
Boo, C#, or UnityScript
The project structure
Setting up your Scenes
Scripts and MonoDevelop
Scene progression
Creating the level
Summary
Chapter 4: Adding a Character and Making Them Move
Making the camera move
Making the character move
Summary
Chapter 5: Adding Finesse to Your Game
Texturing your Prefabs
Adding a background
Adding extra levels
Level complete detection
Adding sounds
Summary
Chapter 6: Show Me the Money!
Setting up your purchase
Setting up your game
Implementing the Ouya payment framework
Submitting your game
Summary
Chapter 7: Building Cross-platform Games
Platform Dependent Compilation
Removing In-App Purchases
Mobile controls
Summary

What You Will Learn

  • Download and set up the software to get started with Ouya and explore its features
  • Render levels based on array data, create your character, and move it with the Ouya controller
  • Play sounds, add effects, and improve the virtual experience of the game
  • Implement in-app purchases in the game in order to monetize the game in a more effective manner
  • Port your game to Android phones and tablets

Authors

Table of Contents

Chapter 1: What Is Ouya and Why Does It Matter?
The early years
The crash
The recovery
Home computers
Advancement of game consoles
The first indie console
Cellular games
The iPhone
The competitors
Current day situation
History of Ouya
Ouya's release
Summary
Chapter 2: Setting Up Unity and the Ouya Plugin
Installing the Android SDK
Installing Java
Setting up the Android SDK
Setting up the Android NDK
Connecting Ouya to your Windows computer
Connecting Ouya to your Mac computer
Ouya Development Kit
The Unity project
Summary
Chapter 3: Setting Up Your Game
Boo, C#, or UnityScript
The project structure
Setting up your Scenes
Scripts and MonoDevelop
Scene progression
Creating the level
Summary
Chapter 4: Adding a Character and Making Them Move
Making the camera move
Making the character move
Summary
Chapter 5: Adding Finesse to Your Game
Texturing your Prefabs
Adding a background
Adding extra levels
Level complete detection
Adding sounds
Summary
Chapter 6: Show Me the Money!
Setting up your purchase
Setting up your game
Implementing the Ouya payment framework
Submitting your game
Summary
Chapter 7: Building Cross-platform Games
Platform Dependent Compilation
Removing In-App Purchases
Mobile controls
Summary

Book Details

ISBN 139781783559701
Paperback118 pages
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