OUYA Game Development by Example

More Information
Learn
  • Control camera functions, lighting, and appearance in a 3D game engine
  • Script gameplay in Unity3D in the C# programming language
  • Use the OUYA API to process input from controllers
  • Create longer games by coding, saving, and loading systems
  • Configure your computer to deploy code directly to the OUYA console
  • Improve the appearance of games with materials and textures
  • Implement in-app purchases in the game in order to monetize the game in a more effective manner
About

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination.

OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.

Features
  • Create enthralling and unique games for the OUYA console
  • Learn basic scripting methods in a three-dimensional game engine
  • Polish and package your games for publishing on the OUYA marketplace
Page Count 268
Course Length 8 hours 2 minutes
ISBN 9781849697224
Date Of Publication 19 May 2014

Authors

Jack Donovan

Jack Donovan is a 24-year-old software engineer living in Brooklyn, New York. He graduated from Champlain College in Burlington, Vermont with a BS in game programming and soon after joined IrisVR, a startup founded in Burlington to create oneclick software for architects to visualize models in virtual reality. IrisVR moved to New York City after being accepted into the startup incubator program Techstars and has since moved to an independent office in NoHo, where Jack continues to work.

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Jack also wrote OUYA Game Development By Example, a book focused on the basics of developing games for the Android-powered OUYA console. Both books use the Unity3D engine for development, which Jack has been using to develop games and software in since 2010.