OpenSceneGraph 3 Cookbook

More Information
Learn
  • Configure and use OpenSceneGraph under different platforms, even mobile devices
  • Organize the scene graph and customize nodes in a more effective way
  • Create and edit geometries in an interacting form
  • Manipulate the camera to view the scene freely and easily
  • Animate rigid objects, vertices, textures, and characters in the scene
  • Create realistic effects with traditional and modern techniques
  • Integrate OpenSceneGraph with different libraries and windowing systems
  • Generate and manage massive data all over the earth

 

About

OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With exactly 100 recipes, it will enrich your experience and take you to the next level.

OpenSceneGraph 3 Cookbook will escort you into the world of real-time 3D development with OpenSceneGraph, the world famous 3D graphics engine. The book assumes that you are already familiar with some basic concepts, and provides 100 vivid recipes to demonstrate how to utilize the API flexibly and how to implement some practical aspects.

The book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in.

The book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research.

OpenSceneGraph 3 Cookbook gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.

Features
  • Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries
  • Produce high-quality programs with short and familiar code
  • Enriched with a lot of code and the necessary screenshots

Images

Page Count 426
Course Length 12 hours 46 minutes
ISBN 9781849516884
Date Of Publication 22 Mar 2012

Authors

Rui Wang

Rui Wang is a Software Engineer at Beijing Crystal Digital Technology Co., Ltd. (Crystal CG), in charge of the new media interactive application design and development. He wrote a Chinese book called OpenSceneGraph Design and Implementation in 2009. He also wrote the book OpenSceneGraph 3.0 Beginner's Guide in 2010 and OpenSceneGraph 3.0 Cookbook in 2012, both of which are published by Packt Publishing and co-authored by Xuelei Qian. In his spare time he also writes novels and is a guitar lover.

Xuelei Qian

Xuelei Qian received his Ph.D. in applied graphic computing from the University of Derby in 2005. From 2006 to 2008 he worked as a post-doctoral research fellow in the Dept. of Precision Instrument and Mechanology at Tsinghua University. In 2008 he was appointed by the School of Scientific Research and Development of Tsinghua University. He is also the Deputy Director of the Overseas R&D Management Office of Tsinghua University and Deputy Secretary in General of UniversityIndustry Cooperation Committee, Tsinghua University.