OpenGL 4.0 Shading Language Cookbook

With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.

OpenGL 4.0 Shading Language Cookbook

David Wolff

With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.
Packt Subscription
$5.00
$9.99/m after first month
eBook
$5.00
RRP $29.99
Save 83%
Print + eBook
$49.99
RRP $49.99
What do I get with a Packt subscription?
  • Exclusive monthly discount - no contract
  • Unlimited access to entire Packt library of 6500+ eBooks and Videos
  • 120 new titles added every month, on new and emerging tech
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
$5.00
$5.00
$49.99
$9.99/m after first month
RRP $29.99
RRP $49.99
Subscription
eBook
Print + eBook
Subscribe Now

Frequently bought together


OpenGL 4.0 Shading Language Cookbook Book Cover
OpenGL 4.0 Shading Language Cookbook
$ 29.99
$ 5.00
GLSL Essentials Book Cover
GLSL Essentials
$ 20.99
$ 5.00
Buy 2 for $10.00
Save $40.98
Add to Cart

Book Details

ISBN 139781849514767
Paperback340 pages

Book Description

The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4.0, the language has been further refined to provide programmers with greater flexibility, and additional features have been added such as an entirely new stage called the tessellation shader.

The OpenGL Shading Language 4.0 Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginning level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows.

The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation.

The OpenGL Shading Language 4.0 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.

Table of Contents

What You Will Learn

  • Compile, install, and communicate with shader programs
  • Use new features of GLSL 4.0 such as subroutines and uniform blocks
  • Implement basic lighting and shading techniques such as diffuse and specular shading, per-fragment shading, and spotlights
  • Apply single or multiple textures
  • Use textures as environment maps for simulating reflection or refraction
  • Implement screen-space techniques such as gamma correction, blur filters, and deferred shading
  • Implement geometry and tessellation shaders
  • Learn shadowing techniques including shadow mapping and screen space ambient occlusion
  • Use noise in shaders
  • Use shaders for animation

Authors

Table of Contents

Book Details

ISBN 139781849514767
Paperback340 pages
Read More

Read More Reviews

Recommended for You

GLSL Essentials Book Cover
GLSL Essentials
$ 20.99
$ 5.00
Multimedia Programming Using Max/MSP and TouchDesigner Book Cover
Multimedia Programming Using Max/MSP and TouchDesigner
$ 29.99
$ 5.00
OpenGL Development Cookbook Book Cover
OpenGL Development Cookbook
$ 29.99
$ 5.00
OpenGL ES 3.0 Cookbook Book Cover
OpenGL ES 3.0 Cookbook
$ 39.99
$ 5.00
UML 2.0 in Action: A project-based tutorial  Book Cover
UML 2.0 in Action: A project-based tutorial
$ 20.99
$ 5.00
Unity Shaders and Effects Cookbook Book Cover
Unity Shaders and Effects Cookbook
$ 29.99
$ 5.00