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OpenGL 4.0 Shading Language Cookbook

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  • Compile, install, and communicate with shader programs
  • Use new features of GLSL 4.0 such as subroutines and uniform blocks
  • Implement basic lighting and shading techniques such as diffuse and specular shading, per-fragment shading, and spotlights
  • Apply single or multiple textures
  • Use textures as environment maps for simulating reflection or refraction
  • Implement screen-space techniques such as gamma correction, blur filters, and deferred shading
  • Implement geometry and tessellation shaders
  • Learn shadowing techniques including shadow mapping and screen space ambient occlusion
  • Use noise in shaders
  • Use shaders for animation

The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4.0, the language has been further refined to provide programmers with greater flexibility, and additional features have been added such as an entirely new stage called the tessellation shader.

The OpenGL Shading Language 4.0 Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginning level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows.

The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation.

The OpenGL Shading Language 4.0 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications.

  • A full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0
  • How to use the OpenGL Shading Language to implement lighting and shading techniques
  • Use the new features of GLSL 4.0 including tessellation and geometry shaders
  • How to use textures in GLSL as part of a wide variety of techniques from basic texture mapping to deferred shading
  • Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique
Page Count 340
Course Length 10 hours 12 minutes
Date Of Publication 25 Jul 2011


David Wolff

David Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 17 years, using OpenGL.