OpenGL 4 Shading Language Cookbook, Second Edition
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About This Book
- Discover simple and advanced techniques for leveraging modern OpenGL and GLSL
- Learn how to use the newest features of GLSL including compute shaders, geometry, and tessellation shaders
- Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more
- Clear, easy-to-follow examples with detailed explanations and full, cross-platform source code available from GitHub
Who This Book Is For
This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.