Monkey Game Development: Beginner's Guide

Create monetized 2d games deployable to almost any platform with this book and ebook.

Monkey Game Development: Beginner's Guide

Michael Hartlef

Create monetized 2d games deployable to almost any platform with this book and ebook.
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Book Details

ISBN 139781849692038
Paperback402 pages

Book Description

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.

Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets.

Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.

Table of Contents

Chapter 3: Game #2, Rocket Commander
Chapter 4: Game #3, CometCrusher
Chapter 5: Game #4, Chain Reaction
Chapter 6: Game #5, Balls Out!
Chapter 8: Game #7, Air Dogs 1942
Chapter 9: Game #8, Treasure Chest

What You Will Learn

  • Implement collision detection and optimize it for mobile devices
  • Handle game controls via touch, keyboard, mouse and accelerometer input
  • Load and playback sound effects and music
  • Sign your applications and publish them to different markets
  • Use 3rd party modules like the fantomEngine game framework to speed up your game development process
  • Store the data of your different game objects effectively in lists, stacks and classes
  • Structure your monkey script into separate objects and files so your code is better maintainable
  • Save and load application states and load level data from text files

 

Authors

Table of Contents

Chapter 3: Game #2, Rocket Commander
Chapter 4: Game #3, CometCrusher
Chapter 5: Game #4, Chain Reaction
Chapter 6: Game #5, Balls Out!
Chapter 8: Game #7, Air Dogs 1942
Chapter 9: Game #8, Treasure Chest

Book Details

ISBN 139781849692038
Paperback402 pages
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