Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering [Video]

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Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering [Video]

Frahaan Hussain

Learn modern OpenGL that underpins most new games, game engines and 3D rendering applications.
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Video Details

ISBN 139781788997768
Course Length12 hours and 47 minutes

Video Description

Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features. Gain a good understanding of the following concepts: Setting Up on Windows and Mac using GLFW, SDL and SFML, 2D Drawing, 3D Drawing, Texturing, Lighting, 3D Rendering, Shaders/GLSL, Model Loading, Cube Mapping, C++ Programming, C++ Game Development. OpenGL is the most popular graphics library in the world; most mobile games use OpenGL and many other applications as well. You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.

Style and Approach

A 12-hour course on OpenGL that helps us make awesome games.

Table of Contents

Introduction
Introduction
SETUP
GLFW & GLEW Windows (Absolute Linking) Setup
GLFW & GLEW Windows (Relative Linking) Setup
GLFW & GLEW Mac Setup
SDL & GLEW Windows (Absolute Linking) Setup
SDL & GLEW Windows (Relative Linking) Setup
SDL & GLEW Mac Setup
SFML & GLEW Windows (Absolute Linking) Setup
SFML & GLEW Windows (Relative Linking) Setup
SFML & GLEW Mac Setup
GLM Windows Setup
SOIL Windows Setup
GETTING STARTED
Drawing A Triangle
Shader Files
Textures
Transformations
Projections and Coordinate Systems
Camera
LIGHTING
Colours
Basic Lighting
Materials
Lighting Maps
Directional Lights
Point Lights
Spot Light
Combining Directional, Point and Spot Lights
MODEL LOADING
Assimp Windows Setup
Assimp Mac Setup and Mesh Class
Assimp Model Class & Loading A Model
ADVANCED
Cubemapping/Skybox

What You Will Learn

  • Program in Modern OpenGL
  • Understand gaming constructs/concepts
  • Ability to create a game engine
  • Ability to create a game

Authors

Table of Contents

Introduction
Introduction
SETUP
GLFW & GLEW Windows (Absolute Linking) Setup
GLFW & GLEW Windows (Relative Linking) Setup
GLFW & GLEW Mac Setup
SDL & GLEW Windows (Absolute Linking) Setup
SDL & GLEW Windows (Relative Linking) Setup
SDL & GLEW Mac Setup
SFML & GLEW Windows (Absolute Linking) Setup
SFML & GLEW Windows (Relative Linking) Setup
SFML & GLEW Mac Setup
GLM Windows Setup
SOIL Windows Setup
GETTING STARTED
Drawing A Triangle
Shader Files
Textures
Transformations
Projections and Coordinate Systems
Camera
LIGHTING
Colours
Basic Lighting
Materials
Lighting Maps
Directional Lights
Point Lights
Spot Light
Combining Directional, Point and Spot Lights
MODEL LOADING
Assimp Windows Setup
Assimp Mac Setup and Mesh Class
Assimp Model Class & Loading A Model
ADVANCED
Cubemapping/Skybox

Video Details

ISBN 139781788997768
Course Length12 hours and 47 minutes
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