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Microsoft XNA 4.0 Game Development Cookbook

Cookbook
Luke Drumm

This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.
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Book Details

ISBN 139781849691987
Paperback356 pages

About This Book

  • Accelerate your XNA learning with a myriad of tips and tricks to solve your everyday problems
  • Get to grips with adding special effects, virtual atmospheres and computer controlled characters with this book and e-book
  • A fast-paced cookbook packed with screenshots to illustrate each advanced step by step task
  • Apply the techniques learned for wiring games for PC, Xbox 360 and Windows Phone 7

Who This Book Is For

If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into “Microsoft XNA 4.0 Game Development Cookbook” for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#.

Table of Contents

Chapter 1: Applying Special Effects
Introduction
Creating shadows within the Reach profile
Creating shadows within the HiDef profile
Implementing lens flare within the Reach profile
Implementing lens flare within the HiDef profile
Implementing smoke within the Reach profile
Creating explosions within the Reach profile
Creating explosions within the HiDef profile
Chapter 2: Building 2D and 3D Terrain
Introduction
Displaying hexagonal maps
Displaying 2D isometric maps
Importing and displaying 3D isometric maps
Generating 3D height maps
Creating block worlds within the Reach profile
Creating block worlds within the HiDef profile
Chapter 3: Procedural Modeling
Introduction
Modeling triangles
Modeling discs
Modeling spheres
Modeling tori
Modeling trees
Chapter 4: Creating Water and Sky
Introduction
Creating water within the HiDef profile
Building skyboxes within the Reach profile
Building skyboxes within the HiDef profile
Cloud generation within the Reach profile
Chapter 5: Non-Player Characters
Introduction
A* pathfinding
Character state machines
Constructing dialogue
Decentralizing behavior
Chapter 6: Playing with Animation
Introduction
Applying animation with SkinnedEffect
Motion capture with Kinect
Integrating rag doll physics
Rendering crowds
Chapter 7: Creating Vehicles
Introduction
Applying simple car physics
Implementing simple plane controls
Rendering reflective materials within the Reach profile
Chapter 8: Receiving Player Input
Introduction
Adding text fields
Creating dialog wheels
Dragging, dropping, and sliding
Chapter 9: Networking
Introduction
Connecting across a LAN
Connecting across the Web
Synchronizing client states

What You Will Learn

  • Dive straight in to creating Special Effects like shadows, smoke and explosions
  • Get up to speed with creating both 2D and 3D terrain, including height maps and block worlds
  • Create more natural character animation with shortcuts like motion capture through Kinect and Rag Doll physics
  • Create 3D objects like spheres, tori and trees with code instead of modeling software
  • Add atmosphere to your world with virtual water, sky and clouds
  • Understand how to set the foundation for multiplayer gaming with networking

In Detail

Microsoft XNA attempts to free game developers from writing "repetitive boilerplate code", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds.

"Microsoft XNA 4.0 Game Development Cookbook" is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play.

There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but “Microsoft XNA 4.0 Game Development Cookbook” will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish!

The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play.

With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner.

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