Mastering Unreal Engine 4.x Game Development [Video]

More Information
  • Creating Unreal Engine C++ projects and connecting them to source control
  • Using the Unreal Engine C++ API
  • Understanding the relationship between the Unreal Engine blueprint system and the C++ API
  • Navigating the API documentation

A practical tutorial that shows real world solutions to create complex stunning games with amazing graphics powered by Unreal Engine 4.x The primary idea of this video is to help you create your own high standard game with Unreal Engine 4.x This course will be particularly useful for developers who have a basic understanding of Unreal Engine 4.x using blueprints, have a basic understanding of C++ and a good understanding of basic Computer Science concepts such as: Control Structures (if, while, for, switch, etc), Object Oriented Programming and Data Structures (Arrays, Queues, Maps, etc).

Style and Approach

A practical hands on tutorial covering advanced shaders and effects techniques and how you can implement them in the game, creating custom lighting effects, using the physics simulator to add that extra edge to your games, creating customized game environments, use of the rendering technique (involving the new rendering engine).

  • Learn everything from setting up a new C++ Project to Basic Physics and Ray casting
  • Learn to build high standard games in Unreal Engine 4.x
  • Master the aspects of game development in Unreal Engine 4.x
Course Length 2 hours 33 minutes
ISBN 9781786462329
Date Of Publication 26 Apr 2017


Paul Mauviel

Paul Mauviel is a freelance contract consultant specializing in Virtual Reality, Unreal Engine and Containerized Web Application Technology. His most recent work is that of DreamDesk as seen at which is a Virtual Reality Desktop Application built in Unreal Engine 4 which differentiates itself from the competition by allows users to view any of their open windows in VR. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.