Mastering Unity Scripting
This book is an easy-to-follow guide that introduces you to advanced tips and techniques to code Unity games in C#. Using practical and hands-on examples across ten comprehensive chapters, you'll learn how C# can be applied creatively to build professional-grade games that sell.
You will be able to create impressive Artificial Intelligence for enemy characters, customize camera rendering for postprocess effects, and improve scene management by understanding component-based architecture. In addition, you will have an in-depth look at the .NET classes used to increase program reliability, see how to process datasets such as CSV files, and understand how to run advanced queries on data. By the end of this book, you'll become a powerful Unity developer, equipped with plenty of tools and techniques to quickly and effectively develop merchantable games.
|Course Length||11 hours 24 minutes|
|Date Of Publication||29 Jan 2015|
|Compilation errors and the console|
|Debugging with Debug.Log – custom messages|
|Overriding the ToString method|
|Using the profiler|
|Debugging with MonoDevelop – getting started|
|Debugging with MonoDevelop – the Watch window|
|Debugging with MonoDevelop – continue and stepping|
|Debugging with MonoDevelop – call stack|
|Debugging with MonoDevelop – the Immediate window|
|Debugging with MonoDevelop – conditional breakpoints|
|Debugging with MonoDevelop – tracepoints|