Mastering Unity 5.x

More Information
Learn
  • Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game
  • Create enemy characters that act intelligently and make reasoned decisions
  • Use data files to save and restore game data in a way that is platform-agnostic
  • Get started with VR development 
  • Use Navigation Meshes, Occlusion Culling, and the Profiler tools
  • Work confidently with GameObjects, Rotations, and Transformations
  • Understand specific gameplay features such as AI enemies, inventory systems, and level design
About

Do you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay.

This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. You’ll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we’ll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more.

By the end of this book, you’ll have developed sufficient competency in Unity development to produce fun games with confidence.

Features
  • Become a Unity master by creating a practical, in-depth game-development project with Unity 
  • Use advanced C# scripting to unlock the complete potential of Unity 5 
  • Use Version Control to Effectively Manage and Scale your workflow
Page Count 592
Course Length 17 hours 45 minutes
ISBN 9781785880742
Date Of Publication 27 Jan 2017

Authors

Alan Thorn

Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.

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