Mastering UDK Game Development HOTSHOT

Eight projects specifically designed to help you exploit the Unreal Development Kit to its full potential
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Mastering UDK Game Development HOTSHOT

John P. Doran

Eight projects specifically designed to help you exploit the Unreal Development Kit to its full potential
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Book Details

ISBN 139781849695602
Paperback290 pages

Book Description

UDK (Unreal Development Kit) is the free version of the popular and award-winning Unreal Engine 3. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. By learning about advanced functionality via engaging practical examples, you too can take your game to the next level and stand out from the crowd.

Learn about advanced aspects of UDK game development, ranging from the creation of a 2D-style platformer to building your very own Western-RPG style inventory system using Scaleform. You'll discover how you can exploit UDK to the fullest extent, making it possible to create a series of exciting projects all within the UDK Editor.

By using this book, you will be able to create a 2D-style platformer, a spaceship rail-shooter, as well your very own custom HUD. We then move on to more advanced projects, like the creation of an inventory system for a Western-RPG, complete with dynamic objects that can be dropped anywhere in the game world. On top of all of this, you'll also learn how to quickly and efficiently create modular environments within UDK itself.

Table of Contents

Chapter 1: Advanced Kismet – Creating a Third-person Platformer
Mission Briefing
Level and camera creation
Adding player functionality
Platforms? In a platformer?
Collecting collectables
Making the world come alive
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 2: Terror in Deep Space
Mission Briefing
Creating our level and camera
Adding ship functionality
Ship particles
Avoiding obstacles
Shooting and screen shaking
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 3: Terror in Deep Space 2: Even Deeper
Mission Briefing
Creating multiple asteroids
Spawning enemies
Opening cutscene
Player's health/HUD
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 4: Creating a Custom HUD
Mission Briefing
Setting up Flash
Creating our HUD
Importing Flash files into UDK
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 5: Creating Environments
Mission Briefing
Building the stage
Creating the backdrop
Placing assets in the level
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 6: Dynamic Loot
Mission Briefing
Creating a dynamic object
Picking up an object
Dropping the object
Equipping the object
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 7: Managing Loot
Mission Briefing
Adding a cursor
Customizing buttons and resizing windows
Building/adding functionality to the inventory
Importing Flash files into the UDK
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 8: UnrealScript: A Primer
Mission Briefing
Installing UnCodeX
Setting up our IDE
"Hello world!" to UnrealScript
Creating a flickering light
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge

What You Will Learn

  • Create a side scrolling platformer game with collectables and power-ups
  • Build a third-person rail-shooter making use of prefabs, particle systems, skyboxes, and more
  • Design a HUD using Scaleform and the latest ActionScript 3.0 code that you can integrate with any map you've ever created
  • Create realistic environments whilst ensuring performance and minimizing repetitive gameplay
  • Detailed tips and tricks showing you how to create environments and iterate on them quickly using Geometry Mode
  • Discover how you can utilize lighting and the environment to affect a player's behavior
  • Create a dynamic torch that can be picked up, stored in an inventory, equipped (to carry around lighting the way), and dropped anywhere in the game
  • Create a new inventory to accommodate for our torch and other dynamic objects

Authors

Table of Contents

Chapter 1: Advanced Kismet – Creating a Third-person Platformer
Mission Briefing
Level and camera creation
Adding player functionality
Platforms? In a platformer?
Collecting collectables
Making the world come alive
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 2: Terror in Deep Space
Mission Briefing
Creating our level and camera
Adding ship functionality
Ship particles
Avoiding obstacles
Shooting and screen shaking
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 3: Terror in Deep Space 2: Even Deeper
Mission Briefing
Creating multiple asteroids
Spawning enemies
Opening cutscene
Player's health/HUD
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 4: Creating a Custom HUD
Mission Briefing
Setting up Flash
Creating our HUD
Importing Flash files into UDK
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 5: Creating Environments
Mission Briefing
Building the stage
Creating the backdrop
Placing assets in the level
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 6: Dynamic Loot
Mission Briefing
Creating a dynamic object
Picking up an object
Dropping the object
Equipping the object
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 7: Managing Loot
Mission Briefing
Adding a cursor
Customizing buttons and resizing windows
Building/adding functionality to the inventory
Importing Flash files into the UDK
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 8: UnrealScript: A Primer
Mission Briefing
Installing UnCodeX
Setting up our IDE
"Hello world!" to UnrealScript
Creating a flickering light
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge

Book Details

ISBN 139781849695602
Paperback290 pages
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