Mastering Game Development with Unreal Engine 4 - Second Edition

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level

Mastering Game Development with Unreal Engine 4 - Second Edition

Matt Edmonds

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level
Packt Subscription
$5.00
$9.99/m after first month
eBook
$5.00
RRP $35.99
Save 86%
Print + eBook
$44.99
RRP $44.99
What do I get with a Packt subscription?
  • Exclusive monthly discount - no contract
  • Unlimited access to entire Packt library of 6500+ eBooks and Videos
  • 120 new titles added every month, on new and emerging tech
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
$5.00
$5.00
$44.99
$9.99/m after first month
RRP $35.99
RRP $44.99
Subscription
eBook
Print + eBook
Subscribe Now

Frequently bought together


Mastering Game Development with Unreal Engine 4 - Second Edition Book Cover
Mastering Game Development with Unreal Engine 4 - Second Edition
$ 35.99
$ 5.00
Mastering Java 11 - Second Edition Book Cover
Mastering Java 11 - Second Edition
$ 35.99
$ 5.00
Buy 2 for $10.00
Save $61.98
Add to Cart

Book Details

ISBN 139781788991445
Paperback356 pages

Book Description

To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process.

You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project.

Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction.

Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR!

By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+.

Table of Contents

What You Will Learn

  • The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio
  • Manage performance tools and branching shaders based on platform capabilities in the Material Editor
  • Explore scene or level transitions and management strategies
  • Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes
  • Implement audio-to-animation timelines and trigger them from visual FX
  • Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support
  • Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++

Authors

Table of Contents

Book Details

ISBN 139781788991445
Paperback356 pages
Read More

Read More Reviews

Recommended for You

Mastering Java 11 - Second Edition Book Cover
Mastering Java 11 - Second Edition
$ 35.99
$ 5.00
Java 11 Cookbook - Second Edition Book Cover
Java 11 Cookbook - Second Edition
$ 39.99
$ 5.00
The DevOps 2.3 Toolkit Book Cover
The DevOps 2.3 Toolkit
$ 35.99
$ 5.00
The Modern C++ Challenge Book Cover
The Modern C++ Challenge
$ 27.99
$ 5.00
OpenGL 4 Shading Language Cookbook - Third Edition Book Cover
OpenGL 4 Shading Language Cookbook - Third Edition
$ 39.99
$ 5.00
Learning C++ by Building Games with Unreal Engine 4 - Second Edition Book Cover
Learning C++ by Building Games with Unreal Engine 4 - Second Edition
$ 35.99
$ 5.00