Mastering Android Game Development with Unity

Create enthralling Android games with Unity Faster Than Ever Before

Mastering Android Game Development with Unity

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Siddharth Shekar, Wajahat Karim

Create enthralling Android games with Unity Faster Than Ever Before
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Book Details

ISBN 139781783550777
Paperback337 pages

Book Description

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer.

You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.

Table of Contents

Chapter 1: Introduction to Android Game Development with Unity3D
Introduction to Android
Unity3D and game engines
Features of Unity3D
Basics of Unity game development
Configuration of empty game projects
Perky Penguin game
Adding the penguin
Summary
Chapter 2: Finishing the Perky Penguin 2D Game
Adding Particle Systems
Camera management
Prefabs and level management
Summary
Chapter 3: Adding Player Character for an Action Fighting Game
Configuring Project for 3D Games in Unity
Importing 3D models
Applying textures and materials
Generic and humanoid rigs
Humanoid animation using Unity
Creating layer character for the fighting game
Summary
Chapter 4: Enemy Characters with AI
Importing the player model
Player Animation Controller
Scripting player controls
Adding an enemy character
Enemy behavior and AI
Finalizing the fight
Summary
Chapter 5: Gameplay, UI, and Effects
Finishing up gameplay
Understanding Unity uGUI
Adding GUI for health and gameover
Introduction to Particle Effects
Creating confetti Particle Effect
Summary
Chapter 6: GameScene and SceneFlow
Adding buttons to the startScene
Organizing the folder structure
Adding a game restart button in the startScene
Adding a pause button to the startScene
Adding a main menu button to the startScene
Creating MainMenu scene
Summary
Chapter 7: Gamestats, Social, IAP, and Ad Integration
Running the app on the device/ emulator
Android Developer Console
Adding achievements in the game
Saving game stats
Ad integration
In-App purchasing
Adding social media integration
Summary
Chapter 8: Sound, Finishing Touches, and Publishing
Adding sound
Handling multiple resolutions
Optimizing the APK
Preparing the build for publishing
Publishing the game
Summary

What You Will Learn

  • Develop your own Jetpack Joyride clone game
  • Explore the advanced features of Unity 5 by building your own Action Fighting game
  • Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system
  • Enhance your game by adding stunning particle systems and complex animations
  • Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras
  • Make your game more realistic by providing music and sound effects
  • Debug and deploy your games on different Android devices

Authors

Table of Contents

Chapter 1: Introduction to Android Game Development with Unity3D
Introduction to Android
Unity3D and game engines
Features of Unity3D
Basics of Unity game development
Configuration of empty game projects
Perky Penguin game
Adding the penguin
Summary
Chapter 2: Finishing the Perky Penguin 2D Game
Adding Particle Systems
Camera management
Prefabs and level management
Summary
Chapter 3: Adding Player Character for an Action Fighting Game
Configuring Project for 3D Games in Unity
Importing 3D models
Applying textures and materials
Generic and humanoid rigs
Humanoid animation using Unity
Creating layer character for the fighting game
Summary
Chapter 4: Enemy Characters with AI
Importing the player model
Player Animation Controller
Scripting player controls
Adding an enemy character
Enemy behavior and AI
Finalizing the fight
Summary
Chapter 5: Gameplay, UI, and Effects
Finishing up gameplay
Understanding Unity uGUI
Adding GUI for health and gameover
Introduction to Particle Effects
Creating confetti Particle Effect
Summary
Chapter 6: GameScene and SceneFlow
Adding buttons to the startScene
Organizing the folder structure
Adding a game restart button in the startScene
Adding a pause button to the startScene
Adding a main menu button to the startScene
Creating MainMenu scene
Summary
Chapter 7: Gamestats, Social, IAP, and Ad Integration
Running the app on the device/ emulator
Android Developer Console
Adding achievements in the game
Saving game stats
Ad integration
In-App purchasing
Adding social media integration
Summary
Chapter 8: Sound, Finishing Touches, and Publishing
Adding sound
Handling multiple resolutions
Optimizing the APK
Preparing the build for publishing
Publishing the game
Summary

Book Details

ISBN 139781783550777
Paperback337 pages
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