Mastering AndEngine Game Development

More Information
Learn
  • Extend AndEngine to use and render 3D models
  • Integrate and use various physics engines with AndEngine
  • Advanced animations and their implementation in AndEngine
  • Lighting theory and its application for both 2D and 3D objects
  • Using skeletal animation with AndEngine
  • Use GLSL shaders with AndEngine for effects and anti-aliasing
  • Add sounds and effects to AndEngine using both basic and 3D audio libraries
  • Efficient network implementations with AndEngine for multi-players
About

AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.

This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine.

With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.

As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.

After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.

Features
  • Extend the basic AndEngine features without modifying any of AndEngine's code
  • Understand advanced technologies and gain the skills to create the ultimate games in AndEngine
  • Theory supported with practical examples to stimulate your imagination and creativity
Page Count 278
Course Length 8 hours 20 minutes
ISBN 9781783981144
Date Of Publication 27 Sep 2015

Authors

Maya Posch

Maya Posch is a senior C++ developer with more than 15 years of experience. Discovering the joys of programming early on, and later the joys of electronics, she has always expressed a profound interest in technology, a passion that she gladly shares with others. Describing herself as a C developer who happens to like C++ and Ada, she likes to seek the limits of what can be done with the minimum of code and hardware to accomplish everything that is cool, new, and exciting. She also enjoys FPGA development, AI, and robotics research, in addition to creative writing, music, and drawing.