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Marmalade SDK Mobile Game Development Essentials

Starting
Sean Scaplehorn

Get to grips with the Marmalade SDK to develop games for a wide range of mobile devices, including iOS, Android, and more with this book and ebook.
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Book Details

ISBN 139781849693363
Paperback318 pages

About This Book

  • Easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter
  • Build video games for all popular mobile platforms, from a single codebase, using your existing C++ coding knowledge
  • Master 2D and 3D graphics techniques, including animation of 3D models, to make great looking games

Who This Book Is For

This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK. 

Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.

Table of Contents

Chapter 1: Getting Started with Marmalade
Installing the Marmalade SDK
Creating a Marmalade project
Deploying a Marmalade project
Summary
Chapter 2: Resource Management and 2D Graphics Rendering
The Marmalade ITX file format
The Marmalade resource manager
Graphics APIs provided by the Marmalade SDK
Using IwGx to render 2D graphics
Example code
Summary
Chapter 3: User Input
Detecting key input
Detecting touch screen and pointer input
Detecting accelerometer input
Example code
Summary
Chapter 4: 3D Graphics Rendering
A quick 3D graphics primer
Using IwGx to render 3D graphics
Using a 3D modeling package to create model data
The Marmalade 3D model datafile formats
Loading and rendering an exported 3D model
Example code
Summary
Chapter 5: Animating 3D Graphics
A quick 3D animation primer
Using a 3D modeling package to create animation data
The Marmalade 3D animation file formats
Loading and rendering an exported 3D animation
Exploring 3D animation further
Example code
Summary
Chapter 6: Implementing Fonts, User Interfaces, and Localization
Implementing fonts
Implementing user interfaces
Localizing your project
Example code
Summary
Chapter 7: Adding Sound and Video
Multimedia support in Marmalade
The s3eAudio API
The s3eSound API
The SoundEngine module
The s3eVideo API
Example code
Summary
Chapter 8: Supporting a Wide Range of Devices
Accommodating a wide range of device types
Configuring your game using ICF file settings
Creating multiple resource sets
Compressing resources using the Derbh archiver
Creating different deployment types
Example code
Summary
Chapter 9: Adding Social Media and Other Online Services
Launching a web page in the device browser
Integrating with social media
Connecting to other types of online services
Example code
Summary
Chapter 10: Extending Marmalade with the Extensions Development Kit (EDK)
Why is the EDK necessary?
Creating an extension for gyroscope input
Using the Gyroscope extension
Example code
Summary

What You Will Learn

  • See a complete game develop from start to finish as you journey through the book.
  • Deploy to several leading mobile platforms all from a single C++ codebase
  • Implement amazing 2D and 3D graphics and animation
  • Easily manage the graphics, sound and data assets your game requires by using Marmalade’s resource management system
  • Best practices when developing user interfaces for mobile games
  • Harness the wide range of possible input methods available on modern devices including touch screen and accelerometers
  • Learn how to extend the Marmalade SDK to support device specific features using the Extensions Development Kit (EDK
  • Support a wide range of devices with different specifications such as processor speed and graphical ability

In Detail

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all?  The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.

Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices.  From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.

Step by step from “Hello World” to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.

Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.

If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!

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